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This article is about the level theme based on randomness. For tiles that behave randomly, see random element.
Random-element levels are levels which derive much of their difficulty from random behavior, namely the random elements: walkers, blobs, and, in MS, random force floors.
- http://web.archive.org/web/20120913144559/http://www.pillowpc2001.net/cclp3/criteria.html - the criteria for "requires luck".