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288 bytes added ,  18 January 2019
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Teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself.
Teleports beginning on the lower layer of the [[grid]] will refuse to function, and work as ice tiles just as if it redirected to itself.


In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleporters on the same wire as them.
In Chip's Challenge 2, blue teleports can be hooked up to [[wire]]. Wired blue teleports can only exit to other teleports on the same wire as them. If a blue teleport receives a current from any side, it will relay that current to all four sides of itself.


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The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt send movable objects to another yellow teleport in reverse reading order if the exit direction is not blocked, similar to a blue teleport. Unlike blue teleports, if the exit directions for all yellow teleports are blocked, the movable object will put the yellow teleport in their inventory. In the case of [[Chip]], [[Melinda]], [[ghost]]s, and [[rover]]s, this means that yellow teleports later can be dropped elsewhere.
The '''yellow teleport''' is a teleport introduced in [[Chip's Challenge 2]]. They will attempt send movable objects to another yellow teleport in reverse reading order if the exit direction is not blocked, similar to a blue teleport. Unlike blue teleports, if the exit directions for all yellow teleports are blocked, the movable object will put the yellow teleport in their inventory. In the case of [[Chip]], [[Melinda]], [[ghost]]s, and [[rover]]s, this means that yellow teleports later can be dropped elsewhere.


Yellow teleports are technically not [[item]]s but are instead treated as terrain, thus they can only be dropped on [[floor]] and [[no sign]]s will not affect them.
Yellow teleports are technically not [[item]]s but are instead treated as terrain, thus they can only be dropped on [[floor]]. However, they cannot be dropped on a tile containing a [[no sign]] and an item, and if one is dropped on a no sign it will no longer be collectible.
 
Yellow teleports can be overridden in the same way as red teleports.


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