Please create an account or Login! Have fun!

Rover: Difference between revisions

Jump to navigation Jump to search
522 bytes added ,  19 January 2019
No edit summary
Line 3: Line 3:
== Sequence ==
== Sequence ==


All monster behaviors last for 32 rover moves, except for teeth behaviors which are more complicated.
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck/runs into a wall, and can be lengthened by delaying voluntary movement, e.g. with slides, being trapped, or being on a clone machine (in which cases it will not update for the duration it cannot voluntarily move). However, each movement tick a rover attempts to move but can’t counts as 2 attempted moves instead of 1, so e.g. for a rover surrounded by walls, each non-teeth cycle lasts 0.8 seconds rather than 32 movement ticks / (20 movement ticks / second) = 1.6 seconds (teeth cycles last twice as long as non-teeth cycles).


{| class="wikitable"
{| class="wikitable"
trusted-editors
994

edits

Navigation menu