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Instead of using flippers, Chip can use a [[block]] to turn one water space into [[dirt]], which can then be stepped on to turn into [[floor]]. The [[glider]] is the only [[monster]] that can travel safely over water, and all other monsters will die if they step on water. If other monsters step on a space containing Chip ''swimming'' in water (not to be confused with the [[Swimming Chip]], which is killed by ''any'' monster), the monster will die rather than kill Chip. If a ''block'' lands on Chip swimming, it will kill him rather than fill in the water.
Instead of using flippers, Chip can use a [[block]] to turn one water space into [[dirt]], which can then be stepped on to turn into [[floor]]. The [[glider]] is the only [[monster]] that can travel safely over water, and all other monsters will die if they step on water. If other monsters step on a space containing Chip ''swimming'' in water (not to be confused with the [[Swimming Chip]], which is killed by ''any'' monster), the monster will die rather than kill Chip. If a ''block'' lands on Chip swimming, it will kill him rather than fill in the water.


Water that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has flippers when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden water, Chip would die if he pushed the block again.
In the [[MS ruleset]], water that Chip discovers before anything else on the lower layer will not kill Chip regardless of whether he has flippers when he first steps on it, and will still function the same towards monsters. If a [[block]] were to be pushed onto the hidden water, Chip would die if he pushed the block again. Water on the lower layer counts as an [[invalid tile]] in Lynx, rendering such levels unplayable. In [[Chip's Challenge 2]], other objects can be placed over water, but Chip or Melinda will drown if they don't have flippers or clear the water first.
 
In the [[MS]] ruleset, objects such as keys and boots can be placed over water or under water. In order to pick up the object underneath water, it must first be cleared away with a block. This is also an invalid tile combination.


In [[Chip's Challenge 2]], pushing an [[ice block]] into water creates [[ice]] and a [[directional block]] creates [[floor]].
In [[Chip's Challenge 2]], pushing an [[ice block]] into water creates [[ice]] and a [[directional block]] creates [[floor]].
== Other items ==
In the [[MS]] ruleset, objects such as keys and boots can be placed over water or under water. In order to pick up the object underneath water, it must first be cleared away with a block. The item will be erased if a [[glider]] moves over the water tile, however. When the object is over water, Chip can safely pick it up, even without flippers. Note that both these tile combinations are [[Invalid tile|invalid]], and therefore cannot be used in [[Lynx]].
In [[Chip's Challenge 2]], objects can be placed over water. However, unlike on CC1, Chip or Melinda will drown if they attempt to pick it up without [[flippers]] or clearing the water first.


== See also ==
== See also ==
* [[Glider]]
* [[Glider]]
* [[Flippers]]
* [[Flippers]]

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