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Push both blocks 2U to access the next chip, with URL 2D all pressed at 10 [[m/s]], and take the next visible chip from the open [[trap]], then walk to the southwest corner. The [[yellow lock]] leads to more skates and a [[brown button]] that frees a [[glider]] and a [[blob]], the blob reaching the bomb in the center first and leaving the glider to free the chip to the left. | Push both blocks 2U to access the next chip, with URL 2D all pressed at 10 [[m/s]], and take the next visible chip from the open [[trap]], then walk to the southwest corner. The [[yellow lock]] leads to more skates and a [[brown button]] that frees a [[glider]] and a [[blob]], the blob reaching the bomb in the center first and leaving the glider to free the chip to the left. | ||
In the final room, monsters will stick on teleports forever and remove them from the network if there is no legal exit even including the square directly across from it, and thus the west room is useless. Wait [1] just before sliding east; the [[teeth]] that has been running around the level will still hit the [[green button]] on time, but Chip is propelled into a teleport that simply bounces him back over one ice space and onto a force floor, and with this wait the toggle wall will open as Chip is sliding ''towards'' the teleport and not away from it (worth an extra [1]). After the wall opens, Chip slides over the dead teleport and can run into the exit with 254.0 on the clock. | |||
== Lynx solution == | == Lynx solution == |