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== Microsoft ruleset ==
== Microsoft ruleset ==
The Microsoft ruleset, commonly referred to as the ''MS ruleset'', is the ruleset used in the 1992 port of the game to the PC, which is the game most players are familiar with. Because of software limitations (it was developed for Windows 3.1), this ruleset lacks animated gameplay, and instead [[object]]s jump from square to square. Also, it appears that too little playtesting was done, so there are numerous rule differences. Lastly, due to sloppy programming, many strange [[glitch]]es exist, such as [[Slide Delay]] or the [[Controller and Boss Glitch]].
The Microsoft ruleset, commonly referred to as the ''MS ruleset'', is the ruleset used in the 1992 port of the game to the PC, which is the game most players are familiar with. Because of software limitations (it was developed for Windows 3.1), this ruleset lacks animated gameplay, and instead [[object]]s jump from square to square. Also, it appears that too little playtesting was done, so there are numerous rule differences. Lastly, due to sloppy programming, many strange [[glitch]]es exist, such as [[slide delay]] or the [[Controller and Boss Glitch]].


As this is the most well-known ruleset, [[custom level set]]s are usually designed with this ruleset in mind. [[CCLP2]], for example, is not completely Lynx-compatible. 48 levels cannot be played and 21 levels are unsolvable while playing in Lynx. This only leaves 80 solvable levels in the whole set, and even of these, four ([[Ranger Denmark]], [[Traps I]], [[Glider and Fire]], and [[Cloner's Maze]]) are highly unequal in solution difficulty. Also, [[Zartacla|one level in particular]] is ''completely'' busted due to the ability of block slapping in Lynx play; though this is slightly balanced by the MS bust in [[Trapped]] not working. Rarely, Lynx-only level sets are made. Examples are Scott Feeney's [[Graue1_LYNX.dat]] and [[Joshua Bone]]'s [[JoshB_LYNX.dat]].
As this is the most well-known ruleset, [[custom level set]]s are usually designed with this ruleset in mind. [[CCLP2]], for example, is not completely Lynx-compatible. 48 levels cannot be played and 21 levels are unsolvable while playing in Lynx. This only leaves 80 solvable levels in the whole set, and even of these, four ([[Ranger Denmark]], [[Traps I]], [[Glider and Fire]], and [[Cloner's Maze]]) are highly unequal in solution difficulty. Also, [[Zartacla|one level in particular]] is ''completely'' busted due to the ability of block slapping in Lynx play; though this is slightly balanced by the MS bust in [[Trapped]] not working. Rarely, Lynx-only level sets are made. Examples are Scott Feeney's [[Graue1_LYNX.dat]] and [[Joshua Bone]]'s [[JoshB_LYNX.dat]].
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=== Mechanics ===
=== Mechanics ===
* [[Boosting]], [[Slide Delay]] (and thus [[cross-checking]] and [[block echo]]), the [[ram]] and [[flick]], and the [[monster order]] and [[monster list]] are all MS-exclusive mechanics. [[Block slapping]] is a Lynx-exclusive mechanic. Boot-dropping is a CC2-exclusive mechanic.
* [[Boosting]], [[slide delay]] (and thus [[cross-checking]] and [[block echo]]), the [[ram]] and [[flick]], and the [[monster order]] and [[monster list]] are all MS-exclusive mechanics. [[Block slapping]] is a Lynx-exclusive mechanic. Boot-dropping is a CC2-exclusive mechanic.
* In Lynx, when the exit is reached, the clock runs down for one more turn before stopping.
* In Lynx, when the exit is reached, the clock runs down for one more turn before stopping.


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