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Madness II: Difference between revisions

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No change in size ,  13 February 2019
m
Text replacement - "Slide Delay" to "slide delay"
(Video link fixed)
m (Text replacement - "Slide Delay" to "slide delay")
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=== 276 route, displayed in the first video ===
=== 276 route, displayed in the first video ===


Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[Slide Delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.
Clone one block and cover it, then clone two blocks, move the extant block D and remove the dirt. For the next stage, clone three blocks and remove the dirt with [1/2] RL, taking advantage of [[slide delay]] to survive the sliding block - a [[spring step]] [[dirty trick]]. Ram this block with -R, then play DR and revive the rammed block with U, and step L [1/2] R onto the resulting dirt. This U move loses no time, as the boost will catch Chip up with the other theoretical path, similar to the mechanics of the spring step.


Step L to move the last remaining block, then clone ''six'' blocks, move the loose block D, remove the dirt ''without'' waiting (there is sufficient slide delay that no 10 [[m/s]] move is necessary), and continue to use the dirty trick to push the train further down the river: LUR 2:[[1/2] DU] R [1/2] DU -D. As with the other ram, shove the block L to continue it down the path, then move U [1/2] D to remove its dirt space. Move the loose block (the last one remaining) R towards the train, then collect the [[red key]] to the left before moving the block onto the train and picking up everything in both alcoves.
Step L to move the last remaining block, then clone ''six'' blocks, move the loose block D, remove the dirt ''without'' waiting (there is sufficient slide delay that no 10 [[m/s]] move is necessary), and continue to use the dirty trick to push the train further down the river: LUR 2:[[1/2] DU] R [1/2] DU -D. As with the other ram, shove the block L to continue it down the path, then move U [1/2] D to remove its dirt space. Move the loose block (the last one remaining) R towards the train, then collect the [[red key]] to the left before moving the block onto the train and picking up everything in both alcoves.

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