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(Added full level map) |
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Different emulations may also alter strategy in heavy boosting levels. When holding down arrow keys, Tile World tends to give earlier response; in MS, if Chip has to turn sideways onto a single [[sliding tile]] and then continue holding down that key, a player would usually have to hit 3D (the first D move, then the 2D spring slide) all separately, which is more difficult. A held key in MS does not register until Chip is moving across the next space, which means it will not register at all and Chip will stop after >D off chip 1. On the other hand, it is easier to press keys at 10 m/s in MS CC, which may make it preferable for this level. | Different emulations may also alter strategy in heavy boosting levels. When holding down arrow keys, Tile World tends to give earlier response; in MS, if Chip has to turn sideways onto a single [[sliding tile]] and then continue holding down that key, a player would usually have to hit 3D (the first D move, then the 2D spring slide) all separately, which is more difficult. A held key in MS does not register until Chip is moving across the next space, which means it will not register at all and Chip will stop after >D off chip 1. On the other hand, it is easier to press keys at 10 m/s in MS CC, which may make it preferable for this level. | ||
==Full level map== | |||
[[Image:Cc1_full_map_level_22.png|500px]] | |||
== Walkthrough == | == Walkthrough == |