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m (Conversion script moved page Torturechamber to torturechamber: Converting page titles to lowercase) |
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{{Infobox Level | {{Infobox Level | ||
| | |pack = cc1 | ||
|level = 109 | |level = 109 | ||
| | |image = [[File:Level_109.png|300px]] | ||
| | |||
}} | }} | ||
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Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | Circle out to the chip on the right of the slalom, step into and past the slalom, and then play the [[block]] into the [[force floor]]s. Because of brief [[slide delay]] from the [[monster]]s in the southwest room, the block will wait [1/2] after sliding >R, and if Chip steps immediately into the circle, he will [[ram]] the block into the corner. | ||
Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | Wait [1/2] ''exactly'' so as not to [[Death message|get hit by the block]], and then follow it, release it from the [[trap]], and then continue to play the block L 3U, which opens up the final section. The block slides L because it is still in the [[sliplist]], which does not exist in [[Lynx ruleset|Lynx]]; fortunately, because traps in Lynx eject objects in the same direction of their last move when released, the block will still slide L. | ||
Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | Off the last [[gravel]] space, step 2L DLD to the chip, wait [1/2] to avoid running into the fireball track again, and then play LDL to barely escape the fireball track once again; the exit is a bit further. In Lynx, the [[boosting]] here is not possible, so 2L 2D is the required path. | ||
==Full level map== | ==Full level map== | ||
[[ | [[File:Cc1_full_map_level_109.png|500px]] | ||
== Walkthrough == | == Walkthrough == | ||
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{{Level Progression|Block Out|Chiller}} | {{Level Progression|Block Out|Chiller}} | ||