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Creative One-Ways: Difference between revisions

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Added full level map
m (Tylersontag moved page creative One-Ways to Creative One-Ways over redirect: revert)
(Added full level map)
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Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
Secondly, since tanks do not wait [1] before they turn and Chip cannot boost away from [1, 1], the upper tank under the ice rink will either touch the blue button before Chip can get past the tank on [3, 0], or will hit the button at the same time as Chip touches [4, 1], therefore sliding onto the ice rink and blocking Chip off. Move the upper tank R to give it enough room to back up, and the level can now be solved in Lynx.
==Full level map==
[[Image:Cclp2_full_map_level_86.png|500px]]


== Walkthrough ==
== Walkthrough ==

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