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Don't Get Lost: Difference between revisions

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65 bytes added ,  1 March 2019
Added full level map
m (Tylersontag moved page don't Get Lost to Don't Get Lost over redirect: revert)
(Added full level map)
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Here, Chip is following the balls around some [[force floor]]s; therefore, he must either ignore the [[boosting]] or wait [1] and then retake it with the boosting. When Chip has the chip, the [1]-boost method tends to work easier on the last force floor before the teleport; it makes picking up the [[spring slide]] out of the last teleport easier. Sneak past the last string of balls, take the final two chips and exit above.
Here, Chip is following the balls around some [[force floor]]s; therefore, he must either ignore the [[boosting]] or wait [1] and then retake it with the boosting. When Chip has the chip, the [1]-boost method tends to work easier on the last force floor before the teleport; it makes picking up the [[spring slide]] out of the last teleport easier. Sneak past the last string of balls, take the final two chips and exit above.
==Full level map==
[[Image:Cclp2_full_map_level_88.png|500px]]


== Walkthrough ==
== Walkthrough ==

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