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|image = [[Image:CCLP2 Level 88.png|300px]] | |image = [[Image:CCLP2 Level 88.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = [[Eric Schmidt]] | |||
|level = 88 | |level = 88 | ||
|password = SLXW | |password = SLXW | ||
|hint = Don't get lost! | |hint = Don't get lost! | ||
|chips required = 12 | |chips required = 12 | ||
|chips available = 13 ( | |chips available = 13<br>''(1 cannot be reached)'' | ||
|time = 400 | |time = 400 | ||
|bold ms = 317 | |bold ms = 317 | ||
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}} | }} | ||
'''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that Chip needs to do is to is not get lost, which is harder than it may seem | '''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that [[Chip]] needs to do is to is not get lost, which is harder than it may seem. This level is composed of 10 similar rooms, with [[clone machine]]s cloning streams of [[pink ball]]s along corridors with different obstacles. | ||
Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher. | Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher. |