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Don't Get Lost: Difference between revisions

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26 bytes removed ,  7 April 2019
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|image = [[Image:CCLP2 Level 88.png|300px]]
|image = [[Image:CCLP2 Level 88.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Eric Schmidt]]
|level = 88
|level = 88
|password = SLXW
|password = SLXW
|hint = Don't get lost! [''Occurs three times'']
|hint = Don't get lost!
|chips required = 12
|chips required = 12
|chips available = 13 (one cannot be reached)
|chips available = 13<br>''(1 cannot be reached)''
|time = 400
|time = 400
|bold ms = 317
|bold ms = 317
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}}
}}


'''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that Chip needs to do is to is not get lost, which is harder than it may seem when [[Eric Schmidt]] designed it. This level is composed of 10 similar rooms, with [[pink ball]] [[clone machine]]s cloning streams of balls along corridors with different obstacles.
'''Don't Get Lost''' is the 88th level in [[Chip's Challenge Level Pack 2]]. All that [[Chip]] needs to do is to is not get lost, which is harder than it may seem. This level is composed of 10 similar rooms, with [[clone machine]]s cloning streams of [[pink ball]]s along corridors with different obstacles.


Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher.
Take the chip above, follow west and >D, then follow the path to another chip and then [[teleport]] >U. Move around to collect [[flippers]] and a chip. Use the flippers for a shortcut, then teleport >L, zigzag north and south through the [[water]], and then push the [[block]]. Wait [2] before teleporting, as this is required before following through the next room and it is difficult to wait a short time period directly after exiting a teleport. Turn underneath the pink balls in this room for one chip before following, then use a shortcut learned from [[Spy]] by sliding ''>RL'' to the next room. Join this stream to another pair of flippers and use it to collect the chip in the corner. The next four sections are tougher.
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