Dodge!: Difference between revisions

66 bytes added ,  1 March 2019
Added full level map
m (Tylersontag moved page dodge! to Dodge! over redirect: revert)
(Added full level map)
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When Chip uses ice skates or [[suction boots]] and is closely tangling with sliding monsters (or [[block]]s that Chip attempts to avoid and not push), the monster will move two spaces in a [[turn]] while Chip moves one. The order of these moves allows for unusual situations, both seen in the [[AVI]] solution: if a monster is two spaces behind Chip, he can safely dodge it because only its ''first'' involuntary move is processed by Chip's Challenge before Chip is in the process of leaving the square, and if a monster and Chip are attempting to step on the same [[sliding tile]] at once, the fireball's second move is processing before Chip's first move is done processing and Chip will survive.
When Chip uses ice skates or [[suction boots]] and is closely tangling with sliding monsters (or [[block]]s that Chip attempts to avoid and not push), the monster will move two spaces in a [[turn]] while Chip moves one. The order of these moves allows for unusual situations, both seen in the [[AVI]] solution: if a monster is two spaces behind Chip, he can safely dodge it because only its ''first'' involuntary move is processed by Chip's Challenge before Chip is in the process of leaving the square, and if a monster and Chip are attempting to step on the same [[sliding tile]] at once, the fireball's second move is processing before Chip's first move is done processing and Chip will survive.
==Full level map==
[[Image:Cclp2_full_map_level_126.png|500px]]


<!---Check these. I had to do some logical thinking to deduce this.--->
<!---Check these. I had to do some logical thinking to deduce this.--->