Key Color: Difference between revisions

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'''Key Color''' is the 149th and final level in [[Chip's Challenge Level Pack 2]], originally from David Stanley's famous level set. It is one of the [[Secret level]]s in CCLP2. In Key Color, there are several consecutive locked block sections where each block is used in different locations. Since it is the ending of CCLP2, the player can expect a hard challenge. The color of the keys correspond to sections of levels of which have the same color tiles (for example, a red key unlocks blocks used in a section filled with bombs).
'''Key Color''' is the 149th and final level in [[Chip's Challenge Level Pack 2]]. It was designed by David Stanley and is the fifth and final [[secret level]] in CCLP2. In Key Color, there are several consecutive locked block sections where each block is used in different locations. Since it is the ending of CCLP2, the player can expect a hard challenge. The color of the keys correspond to sections of levels of which have the same color tiles (for example, a red key unlocks blocks used in a section filled with bombs).


Pick up the [[blue key]], build to the [[red key]] below, and then build one space to the west, jam a second block past that to truncate the [[fireball]]s, and use the third to stop them permanently and reach the [[yellow key]] above. With these three blocks, drop one onto the [[trap]], hold it open with the second and move the blocks 4R and 2R. Now, use the third to release the second and, then move the blocks 2R and R to reach the [[green key]] (note that only two blocks are required in Lynx to grab this key because the second trap will push its held block onto the water as soon as the trap button is pressed). Move the two remaining blocks 2R each and work another chain with green block 2 to pass a block west of the [[blob]] [[clone machine]] to the level proper; Chip does not need any of the other four blocks.
Pick up the [[blue key]], build to the [[red key]] below, and then build one space to the west, jam a second block past that to truncate the [[fireball]]s, and use the third to stop them permanently and reach the [[yellow key]] above. With these three blocks, drop one onto the [[trap]], hold it open with the second and move the blocks 4R and 2R. Now, use the third to release the second and, then move the blocks 2R and R to reach the [[green key]] (note that only two blocks are required in Lynx to grab this key because the second trap will push its held block onto the water as soon as the trap button is pressed). Move the two remaining blocks 2R each and work another chain with green block 2 to pass a block west of the [[blob]] [[clone machine]] to the level proper; Chip does not need any of the other four blocks.
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Finally, move red block 3 out and into the water (up to [2] can be lost on blobs), take chips 7 and 5 first, then circle counterclockwise and exit the level, thus completing CCLP2.
Finally, move red block 3 out and into the water (up to [2] can be lost on blobs), take chips 7 and 5 first, then circle counterclockwise and exit the level, thus completing CCLP2.


At the current writing, the Melinda score is 6,050,950, [[Melinda]]'s score is 6,050,970 plus whatever is available on [[Keep Trying]], the highest recorded score is 6,050,910 by [[David Stolp]], and 6,046,510 will put a player into the top ten.
At the current writing, the all bolds score is 6,051,220, [[Melinda]]'s score is 6,051,310, the highest recorded score is 6,051,140 by [[David Stolp]], and 6,048,000 will put a player into the top ten.


== Level edit ==
== Level edit ==
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{{Level Progression|Neptune}}
{{Level Progression|Neptune}}
[[Category:Levels quicker in Lynx than MS]]
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