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(Added full level map) |
Indyindeed (talk | contribs) m (added trivia + a few links) |
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|level = 118 | |level = 118 | ||
|password = QGBZ | |password = QGBZ | ||
|hint = I filled this level with [[monster]]s, spys <!---sic---> and [[trap]]s to guard my chips. Look out for | |hint = I filled this level with [[monster]]s, [[Thief|spys]] <!---sic---> and [[trap]]s to guard my chips. Look out for [[item]]s under [[block]]s. [[Melinda]] | ||
|chips required = 32 | |chips required = 32 | ||
|chips available = 32 | |chips available = 32 | ||
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}} | }} | ||
'''High Security''' is the 118th level in [[Chip's Challenge Level Pack 2]]. This level contains many | '''High Security''' is the 118th level in [[Chip's Challenge Level Pack 2]]. It was created by Paul Hobden. This level contains many puzzles and obstacles that allow [[Chip]] to complete the level in several different ways, as well as take care of those obstacles in varied ways. Use [[odd step]], as it works easier. | ||
Immediately move to the far west, drop block 3 to the [[teleport]], and move LD to follow it in, RL to pick up a [[green key]], and 2U LU, which pushes block 2 out for a [[red key]]. Use this on the [[red lock]] above to reach the [[fire boots]] under the center block, remove the [[green lock]]s from the west side and take the chip, then punch the block out of the way to release the teeth. | Immediately move to the far west, drop block 3 to the [[teleport]], and move LD to follow it in, RL to pick up a [[green key]], and 2U LU, which pushes block 2 out for a [[red key]]. Use this on the [[red lock]] above to reach the [[fire boots]] under the center block, remove the [[green lock]]s from the west side and take the chip, then punch the block out of the way to release the teeth. | ||
Step R onto the hint and move [1] DURU [1/2] 2R, which will collect several chips and also drop the teeth into the [[bomb]]. Exit the area using the same bouncing force floor by walking 3D [1/2] D off chip 3; note that the chip L off the start could have been collected now at no cost, but taking this as part of the [3] wasted prevents against the possibility of accidentally moving DL instead of LD, thus costing [2]. In Tile World, the method of holding the south key from chip 3 is much easier to use, and collecting the chips this way will allow you to not lose time where it matters. | Step R onto the hint and move [1] DURU [1/2] 2R, which will collect several chips and also drop the [[teeth]] into the [[bomb]]. Exit the area using the same bouncing force floor by walking 3D [1/2] D off chip 3; note that the chip L off the start could have been collected now at no cost, but taking this as part of the [3] wasted prevents against the possibility of accidentally moving DL instead of LD, thus costing [2]. In Tile World, the method of holding the south key from chip 3 is much easier to use, and collecting the chips this way will allow you to not lose time where it matters. | ||
Slide to some [[recessed wall]]s and move L, and take the chips clockwise. Chip can now straddle the [[force floor]]s again - this time RD [1/2] 2D - onto the [[ice skates]], and then collect the remaining four chips here. Use the strip of east force floor to speed Chip up as he moves to four and then three chips, and then slide into the [[tank]] area. | Slide to some [[recessed wall]]s and move L, and take the chips clockwise. Chip can now straddle the [[force floor]]s again - this time RD [1/2] 2D - onto the [[ice skates]], and then collect the remaining four chips here. Use the strip of east force floor to speed Chip up as he moves to four and then three chips, and then slide into the [[tank]] area. | ||
Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the [[green button]], finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit. | Remove the first five chips, then sneak past the tank as it moves east, and use the alcove to get to the very left. Off the [[green button]], finish 5U R 3U RD 6R [1] U 5R L 4D 5L [3] R 3D 8L and south to the exit. | ||
==Trivia== | |||
* In its original version, High Security did not have [[socket]]s guarding the exit. These sockets were added in for CCLP2, at the cost of removing the border. | |||
==Full level map== | ==Full level map== |