Category:Levels quicker in Lynx than MS: Difference between revisions

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There are four levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx]] than in [[MS Ruleset|MS]]. There are also nine in [[Chip's Challenge Level Pack 1|CCLP1]], eleven in [[Chip's Challenge Level Pack 2|CCLP2]], five in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].
There are five levels in [[Chip's Challenge 1|CC1]] which can be completed faster in [[Lynx]] than in [[MS Ruleset|MS]]. There are also nine in [[Chip's Challenge Level Pack 1|CCLP1]], eleven in [[Chip's Challenge Level Pack 2|CCLP2]], five in [[Chip's Challenge Level Pack 3|CCLP3]], and five in [[Chip's Challenge Level Pack 4|CCLP4]].


Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.
Though most of the timing differences between Lynx and MS favor the latter, there are a couple reasons how a level can be quicker to complete in the former. A main requirement is that the MS route has very little or no [[boosting]]. One would think that [[block slapping]] would often allow for gains in Lynx compared to MS, but surprisingly this rarely helps in the end, since often pushing [[block]]s is accompanied by [[animation delay]]. The most common cause for a level to be solved quicker in Lynx than MS is the speed advantage offered by [[trap sliding]] in Lynx. Differences in [[monster]] behavior also account for many timing differences, but these are not due to any single cause.


Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might be.
Several levels remain that could possibly belong in this category but currently it is unknown if more optimal [[Lynx]] solutions are possible. Determining this difference is most difficult in levels with abundant monster collision possibilities, such as [[Red, Green and Blue]], [[Caves]], [[Bustin' Out]], and [[Divide and Conquer]]. Another interesting case is [[BlockSlide]], as there is no [[slide delay]], [[block slapping]], and different rules for pushing sliding [[block]]s while on [[ice]]; so it is difficult to tell how quick the best possible Lynx solution might be.
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