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278 bytes added ,  14 March 2019
wanted to mention the max size of the monster list on this page too
m (Tylersontag moved page monster list to Monster list over redirect: revert)
(wanted to mention the max size of the monster list on this page too)
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== Mechanics within Chip's Challenge ==
== Mechanics within Chip's Challenge ==
The level format for CC1 can contain up to 127 levels in the monster list. This list is processed in order to see where the monsters move, and thus outcomes of collisions between monsters depend on what order they are on the list.


The monster list will also control the principles of the controller and the boss. The boss is the ''final'' monster in the monster list, and the controller is the ''previous'' monster in the monster list. Controllers and bosses are not permanent, as new monsters can be cloned and old monsters can be killed. However, the [[bug]], [[paramecium]] and [[teeth]], when these principles malfunction during editing or the level itself, will trigger the [[Controller and Boss Glitch]]. <!---Is the Knight Glitch for only teeth? My tech explanation for it used a bug...--->
The monster list will also control the principles of the controller and the boss. The boss is the ''final'' monster in the monster list, and the controller is the ''previous'' monster in the monster list. Controllers and bosses are not permanent, as new monsters can be cloned and old monsters can be killed. However, the [[bug]], [[paramecium]] and [[teeth]], when these principles malfunction during editing or the level itself, will trigger the [[Controller and Boss Glitch]]. <!---Is the Knight Glitch for only teeth? My tech explanation for it used a bug...--->


Monsters are added to the monster list during play by being cloned or in one special case: if a red button is connected to a monster off the list and is pressed, and the direction it would move is legal, the monster will be added to the list and move in the manner any other monster with this polarity on this square would move. Monsters are removed from the monster list only when they run into [[destructive obstacle]]s fatal to them.
New monsters are added to the monster list during play by being cloned. Another special case exists: if a red button is connected to a monster off the list and is pressed, and the direction it would move is legal, the monster will be added to the list and move in the manner any other monster with this polarity on this square would move. Monsters are removed from the monster list only when they run into [[destructive obstacle]]s fatal to them.<!---Or the level is restarted...--->
[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Terminology]]
[[Category:Terminology]]
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