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|name = Dangers of Fire and Beasts
|name = Dangers of Fire and Beasts
|image = [[Image:CCLP2 Level 55.png|300px]]
|image = [[Image:CCLP2 Level 55.png|300px]]
|designer = [[Rolf Redford]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|level = 55
|level = 55
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}}


'''Dangers of Fire and Beasts''' is the 55th level in [[Chip's Challenge Level Pack 2]]. It was designed by Rolf Redford, who describes it as a randomly assorted collage of small [[monster]] and [[fire]] tangles which turned into a level, which accurately demonstrates the dangers of these items.
'''Dangers of Fire and Beasts''' is the 55th level in [[Chip's Challenge Level Pack 2]]. [[Rolf Redford]], the designer of this level, describes it as a randomly assorted collage of small [[monster]] and [[fire]] tangles which turned into a level.


Move to the section below and take all the chips on the right; touch ''only'' [[red button]] 6 for the easier, simpler 77 route. This will clone a [[block]] which opens the [[toggle wall]]s at the start, while the other block clones will clone [[teeth]]. Retreat upwards with the chips on the left, then the freed ones at the very start, and now move to the far west and collect the chips and [[fire boots]] from the sliding [[glider]]s.
Move to the section below and take all the chips on the right; touch ''only'' [[red button]] 6 for the easier, simpler 77 route. This will clone a [[block]] which opens the [[toggle wall]]s at the start, while the other red buttons will clone [[teeth]]. Retreat upwards with the chips on the left, then the freed ones at the very start, and now move to the far west and collect the chips and [[fire boots]] from the sliding [[glider]]s.


In the third section to the south are some useful [[item]]s, and also two blocks that allow Chip to reach the second section, used correctly. Move D onto the third slalom, then LD 2L RU and move block 1 outwards to 2U off the [[blue lock]], which will allow Chip to use the block in this section. At the bottom is a [[brown button]] that releases the [[trap]] in the second section; before you hold it down, wipe out the three chips at the very bottom. Now, go collect the other block and push it over the [[water]] space, allowing Chip to enter the second area.
In the third section to the south are some useful [[item]]s, and also two blocks that allow Chip to reach the second section. Move D onto the third slalom, then LD 2L RU and move block 1 outwards to 2U off the [[blue lock]], which will allow Chip to use the block in this section. At the bottom is a [[brown button]] that releases the [[trap]] in the second section; before you hold it down, wipe out the three chips at the very bottom. Now, go collect the other block and push it over the [[water]] space, allowing Chip to enter the second area.


Move D off the fire, then collect the remaining five chips and pass the [[socket]], which leads to another red button. At the time it is pressed in the [[AVI]], or with any even number of moves short, the red button will clone the blocks when the gliders aren't on the spaces, allowing Chip to get into the exit.
Move D off the fire, then collect the remaining five chips and pass the [[socket]], which leads to another red button. At the time it is pressed in the [[AVI]], or with any even number of moves short, the red button will clone the blocks when the gliders aren't on the spaces, allowing Chip to get into the exit.
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Hide R away from the trap after ducking under the teeth, which will catch one teeth in the trap; [1] will be lost to the other teeth when bringing block 1 out. The currently trapped teeth will move D out of the trap, which is then controlled by the other teeth which is facing south; the luck comes in when the brown button is held down.
Hide R away from the trap after ducking under the teeth, which will catch one teeth in the trap; [1] will be lost to the other teeth when bringing block 1 out. The currently trapped teeth will move D out of the trap, which is then controlled by the other teeth which is facing south; the luck comes in when the brown button is held down.


The controller, at this time, is the [[walker]] originally at [9, 11]; it must move D on the ''same'' turn the teeth moves out of the trap in order to cause it to drown. In most other cases, the teeth chases after Chip in the corridor; in some rare cases, Chip can still succeed after the teeth has moved UD or RL, depending on how high [[Chip]] has climbed the [[computer chip]] ladder. The remaining route is identical to the 77. <!---What is the chance of success?--->
The controller, at this time, is the [[walker]] originally at (9, 11); it must move D on the ''same'' turn the teeth moves out of the trap in order to cause it to drown. In most other cases, the teeth chases after Chip in the corridor; in some rare cases, Chip can still succeed after the teeth has moved UD or RL, depending on how high [[Chip]] has climbed the [[computer chip]] ladder. The remaining route is identical to the 77.
 
Due to the various different ways in which the walker is able to move within the small space, the probability of this route is unknown.


== Unsolvability in [[Lynx]] ==
== Unsolvability in [[Lynx]] ==


The gliders guarding the exit die on fire spaces in MS, but because this does not happen in Lynx, Dangers of Fire and Beasts cannot be solved there. Swap the gliders and fire for fireballs and water to make the level possible. (Note that Chip is able to boost over the force floor at [8, 24] even in Lynx, because he was propelled out of another force floor before sliding on the [[ice]].). 77 will be the highest score possible because there is no Controller and Boss Glitch in Lynx.
The gliders guarding the exit die in fire in MS, but because this does not happen in Lynx, Dangers of Fire and Beasts cannot be solved. Swap the gliders and fire for [[fireball]]s and water to make the level possible. Note that Chip is able to boost over the force floor at (8, 24) even in Lynx, because he was propelled off of another force floor before sliding on the [[ice]].


==Full level map==
==Full level map==
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