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{{distinguish|Elemental}}
{{Infobox Level New
{{Infobox Level New
|name = ELEMENTARY
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'''Elementary''' is the 15th level in [[Chip's Challenge 1]]. (Not to be confused with [[Elemental]], which is a level in [[Chip's Challenge Level Pack 2]].)
'''Elementary''' is the 15th level in [[Chip's Challenge 1]]. This level is indeed elementary, and can be used as a prime example to teach new players how to play Chip's Challenge. Chip must access the four areas of [[element]]s with the red and blue [[key]]s, take the three [[Computer chip|chips]] and key within each one, and then figure out the puzzle to the [[exit]], which requires Chip to stop the [[brown button]] with the [[block]]. The hardest part of this level may be to not run out of time. One tip is window-shop the [[ice]] and [[fire]] sections from the [[water]] and [[force floor]] sections respectively.
 
This level is indeed elementary, and can be used as a prime example to teach new Chipsters how to play Chip's Challenge. Chip must access the four areas of [[element]]s with the red and blue [[key]]s, take the three [[Computer chip|chips]] and key within each one, and then figure out the puzzle to the [[exit]], which requires Chip to stop the [[brown button]] with the [[block]]. The hardest part of this level may be to not run out of time. One tip is window-shop the [[ice]] and [[fire]] sections from the [[water]] and [[force floor]] sections respectively.


Noticeably, Chip can use the [[thief]] to speed up his runs back from the force floors and ice, provided ''all'' the [[boot]]s he is holding have been utilized in their respective sections. However, in the force floor section, the time used to reach the thief is longer than the time saved, so use this only in the ice section. Consider this method whenever you are skating or walking over stretches that Chip can slide through.
Noticeably, Chip can use the [[thief]] to speed up his runs back from the force floors and ice, provided ''all'' the [[boot]]s he is holding have been utilized in their respective sections. However, in the force floor section, the time used to reach the thief is longer than the time saved, so use this only in the ice section. Consider this method whenever you are skating or walking over stretches that Chip can slide through.
Another tip is to collect the [[fire boots]] before the [[skates]], and move the block L en route to the fire room to save having to walk round it between the fire and ice rooms (this makes no difference to the time as the [2] saved is cancelled out by the red door being [2] further away from the fire).


== [[Special dispatch]] from [[Melinda]] ==
== [[Special dispatch]] from [[Melinda]] ==
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