Well of Wishes: Difference between revisions

526 bytes added ,  30 March 2019
no edit summary
(Added full level map)
No edit summary
Line 3: Line 3:
|image = [[Image:CCLP2 Level 31.png|300px]]
|image = [[Image:CCLP2 Level 31.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Tyrethali Ansrath]]
|level = 31
|level = 31
|password = WWYK
|password = WWYK
Line 9: Line 10:
|chips available = 15
|chips available = 15
|time = 450
|time = 450
|bold ms = 365
|bold ms = 365<br>''([[Melinda time]] is 366)
|bold lynx = 350
|bold lynx = 350


Line 21: Line 22:
}}
}}


'''Well of Wishes''' is the 31st level in [[Chip's Challenge Level Pack 2]]. It was designed by [[Tyrethali Ansrath]], and seems to have been adapted from the [http://www.shikadi.net/keenwiki/Well_of_Wishes Commander Keen level of the same name]. As is obvious, this level is full of [[water]], and requires [[Chip]] to swim or pile his way through it to collect the 15 chips. [[Even step]] is recommended to guarantee Chip's survival when collecting a chip in front of a set of [[blob]]s.
'''Well of Wishes''' is the 31st level in [[Chip's Challenge Level Pack 2]]. It seems to have been adapted from the [http://www.shikadi.net/keenwiki/Well_of_Wishes Commander Keen level of the same name.] As is obvious, this level is full of [[water]], and requires [[Chip]] to swim or pile his way through it to collect the 15 chips. [[Even step]] is recommended to guarantee Chip's survival when collecting a chip in front of a set of [[blob]]s.


Follow the path over two water and [[dirt]] spaces, divert temporarily L to open a shortcut while Chip is waiting anyways, then swim to the teleport, collect one chip, then down to the circle of [[glider]]s and get in to collect a chip to the left of it. Swim back out, take the chip in the middle, and return to the start. Take these four chips, then swim through the pool 4D 4R U to take a shortcut back to the [[thief]], and turn to the south.
Follow the path over two water and [[dirt]] spaces, divert temporarily L to open a shortcut while Chip is waiting anyways, then swim to the teleport, collect one chip, then down to the circle of [[glider]]s and get in to collect a chip to the left of it. Swim back out, take the chip in the middle, and return to the start. Take these four chips, then swim through the pool 4D 4R U to take a shortcut back to the [[thief]], and turn to the south.
Line 28: Line 29:


Return to the blue button, build right and down, and get the block ready by turning right, then continue to build left and run all the way to the left. Complete the block chain above with blocks 2 and 3, which allow Chip to touch the green button. Now, go all the way back to the second thief and build onto the [[toggle wall]] below. To finish, move 2R 4U R (2D 2R 2D R) 2R UDR 2U, which allows Chip to take the final chip and exit.
Return to the blue button, build right and down, and get the block ready by turning right, then continue to build left and run all the way to the left. Complete the block chain above with blocks 2 and 3, which allow Chip to touch the green button. Now, go all the way back to the second thief and build onto the [[toggle wall]] below. To finish, move 2R 4U R (2D 2R 2D R) 2R UDR 2U, which allows Chip to take the final chip and exit.
==[[Melinda time]]==
It is worth noting that the melinda time for this level is 366, one second faster than the record of 365. This theoretical improvement comes from the idea that one of the blobs could escape its native area and wander all the way to the green button, assuming Chip has filled in the dirt tile at (3, 21) first. This is extremely unlikely in practice, however, as the blob must make its way to the button rather quickly while also allowing Chip enough time to leave the area himself.


==Full level map==
==Full level map==
Administrators, trusted-editors
1,422

edits