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== Chip's Challenge 2 == | == Chip's Challenge 2 == | ||
Melinda became a playable character in [[Chip's Challenge 2]]. Levels may start with her as the player character, or she may be switched into with the help of a [[ | Melinda became a playable character in [[Chip's Challenge 2]]. Levels may start with her as the player character, or she may be switched into with the help of a [[transmogrifier]]. | ||
Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had [[ice skates]], but cannot enter dirt or gravel tiles without [[hiking boots | Melinda works for the most part as Chip would, with a couple of exceptions: she can always walk on ice as if she had [[ice skates]], but cannot enter dirt or gravel tiles without [[hiking boots]]. She can unlock [[yellow door]]s without losing a [[yellow key]], but loses [[green key]]s when unlocking [[green door]]s. | ||
[[Teeth| | [[Teeth|Red teeth]] avoid Melinda, but [[Timid teeth|blue teeth]] chase her. [[Mirror Melinda]]s do not copy Chip's moves, and [[Mirror Chip]]s do not copy Melinda's moves. | ||
== Back story == | == Back story == | ||
The story of how Chip's Challenge occurred differs | The story of how Chip's Challenge occurred differs between [[MS]] and [[Lynx]]. In MS, Chip was obsessed with the Bit Busters Club, willing to do anything to join, and Melinda would eventually accede - provided that Chip could pass her Challenge. In Lynx, the main goal of the game is instead to convince Melinda to come to the "E-Prom" (a pun on [http://en.wikipedia.org/wiki/EPROM EPROM]) with him, after Chip saw Melinda for the first time and fell in love at first sight. Melinda agreed to go with Chip if he passes her Challenge. He also became a member of the Bit Busters Club at the end of the challenge. | ||
== Personality == | == Personality == | ||
As she is a mental marvel, Melinda keeps track of the player's scores through the entire game | As she is a mental marvel, Melinda keeps track of the player's scores through the entire game and delivers encouraging [[special dispatch]]es along the way. As Melinda is a rewarding type of person, she will allow Chip to skip a level if he is killed or restart the level 10 times after walking or sliding over 32 tiles. | ||
When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level | When this happens, a window will pop up reading the following: "''You seem to be having trouble with this level. Would you like to skip to the next level?''" Clicking ''Yes'' will unlock the next level. <!---Does it work differently on level 144?---> | ||
The [[monster]]s in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the [[blob]] and [[paramecium]] were created by accident in a period of genetic engineering, and the [[bug]]s came from a collection she brought back from Africa which got loose and began to multiply. | The [[monster]]s in Chip's Challenge were mostly created by Melinda as a fun and challenging way to pass time. Six of them are abandoned experiments that managed to get into the clubhouse, the [[blob]] and [[paramecium]] were created by accident in a period of genetic engineering, and the [[bug]]s came from a collection she brought back from Africa which got loose and began to multiply. | ||
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== Melinda in scoring == | == Melinda in scoring == | ||
Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[ | Melinda is also referred to in scoring purposes as the always-present leader of the CC high score list. [[James Anderson]]'s high score tables write the Melinda time underneath the best [[Public TWS|public time]] | ||
This score is the ''Melinda score'', which is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored. These are counted as zeroth place on individual levels' score lists. | This score is the ''Melinda score'', which is the [[bold time]] on every level plus any [[Melinda time]]s: potential improvements which are possible, but have not yet been scored. These are counted as zeroth place on individual levels' score lists. |