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|image = [[Image:CCLP2 Level 54.png|300px]]
|image = [[Image:CCLP2 Level 54.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Dave Borgman]]
|level = 54
|level = 54
|password = BFMW
|password = BFMW
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}}


'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make for a deadly, but not very difficult, puzzle, in [[Dave Borgman]] traditional style.
'''Killer Rooms''' is the 54th level in [[Chip's Challenge Level Pack 2]]. Slightly unorthodox room arrangements and odd tile combinations make this level a deadly, but not very difficult, puzzle. [[Odd step]] is ideal.


Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.
Remove one [[water]], take the chips, then clone two more [[block]]s and remove the [[dirt]]. There are several ways to do this section, but the best combination of quick and easy is clone two more blocks (using the [[ice]] space), wait [1/2] and remove the first dirt, then the second, and finally to use two more to escape. Climb column 9 (with the boots), then take the four keys and chip, and then move to the [[fireball]]s above.


Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth; [[odd step]] is ideal in the official route, though old routes are odd numbers of moves behind and use even step. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].
Pick up the first three chips on the bottom, then the chips by the [[bug]]s, and then U-turn all the way back to the start. From the final chip, move D 2R 2D to escape the teeth. Move all the way to the right, drop block 2 into the water, and take the chips before bridging to the [[fire boots]].


Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to speed things up (and avoid death by fireball). On the far right is a row of [[lock]]s that opens up the exit.
Slip under the [[thieves]] near the start and wait [3] combined for the [[tank]] and fireballs; zigzag left and right across the four rows, then move U 3R and hold ''south'' over the ice and [[force floor]] to avoid death by fireball. On the far right is a row of [[lock]]s that opens up the exit.


==Full level map==
==Full level map==
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