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221 bytes added ,  31 March 2019
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added fix for lynx section
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Escape this area, pass the booby-trapped [[exit]], and onto the random [[force floor]]s to collect another chip. Although there is a ''very'' small chance that these will delay Chip long enough to stop this bold route, it is exceedingly unlikely; using the quickest route through the teeth area and even step will reduce this chance even further. Move to the far right of the bouncing [[pink ball]]s and run south after they touch the right wall, then onto the [[gravel]] and step 3U to reach a [[block]]. Move this block onto the [[ice]], then touch the [[green button]] and take the [[flippers]], and hit the button two more times before moving the block over the [[gravel]] and out.
Escape this area, pass the booby-trapped [[exit]], and onto the random [[force floor]]s to collect another chip. Although there is a ''very'' small chance that these will delay Chip long enough to stop this bold route, it is exceedingly unlikely; using the quickest route through the teeth area and even step will reduce this chance even further. Move to the far right of the bouncing [[pink ball]]s and run south after they touch the right wall, then onto the [[gravel]] and step 3U to reach a [[block]]. Move this block onto the [[ice]], then touch the [[green button]] and take the [[flippers]], and hit the button two more times before moving the block over the [[gravel]] and out.


As noted in the hint in the very southeast, Chip must direct the "Sphere-y-Hot" (or fireball) to repeatedly touch the [[green button]]s, allowing Chip to trudge through the changing walls to the right. Play the block 4D L, which will barely intercept him and send him east. This begins one cycle; however, Chip has to keep him moving. Therefore (since Chip has flippers) move the block 2R D 7L U, then move east across an ''odd'' number of green buttons, through the water to the final chip, and then into the corner. Now, get into the toggle wall sequence and slowly crawl to the exit. About halfway there, the walls will stop temporarily as the next button is not hit for another [14], but take no alarm.
As noted in the hint in the very southeast, Chip must direct the "Sphere-y-Hot" [[fireball]] to repeatedly touch the [[green button]]s, allowing Chip to trudge through the changing walls to the right. Play the block 4D L, which will barely intercept him and send him east. This begins one cycle; however, Chip has to keep him moving. Therefore (since Chip has flippers) move the block 2R D 7L U, then move east across an ''odd'' number of green buttons, through the water to the final chip, and then into the corner. Now, get into the toggle wall sequence and slowly crawl to the [[exit]]. About halfway there, the walls will stop temporarily as the next button is not hit for another [14], but take no alarm.
 
== Fix for Lynx ==
In [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]], the [[fire]] and [[fire boots]] at the beginning were changed to [[water]] and flippers, as [[monster]]s do not die in fire under [[Lynx]] rules.


==Full level map==
==Full level map==
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