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Internal Clock: Difference between revisions

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14 bytes removed ,  1 April 2019
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|image = [[Image:CCLP2 Level 60.png|300px]]
|image = [[Image:CCLP2 Level 60.png|300px]]
|levelset = [[Chip's Challenge Level Pack 2]]
|levelset = [[Chip's Challenge Level Pack 2]]
|designer = [[Eric Schmidt]]
|level = 60
|level = 60
|password = JRJQ
|password = JRJQ
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'''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a [[fireball]] [[clone machine]] - in the [[Eric Schmidt]] tradition of being tougher than it looks. The quickest route will make the fireballs almost meaningless.
'''Internal Clock''' is the 60th level in [[Chip's Challenge Level Pack 2]]. Largely, the level is a giant [[itemswapper]], trading [[boot]]s, [[key]]s, and eventually chips, but complicated by the addition of an "internal clock" - a [[clone machine]] spitting out [[fireball]]s. The quickest route, however, will make the fireballs almost meaningless.


Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.
Run immediately right to avoid death and take the [[yellow key]], then open the [[yellow lock]] to allow Chip to move the [[block]] R. (2R gains [2] that is lost anyway and puts the block further away.) Jump in front of the [[fireball]], take the [[suction boots]], and sneak behind it. Use the [[force floor]] exit to dodge the next fireball, and then collect the [[fire boots]] in the northeast corner. The force floor will protect Chip from the approaching fireballs; wait [1] for them to hit the force floor, then escape and throw the block 4D 2L 12D, to be used to exit the level later on.
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