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(Added full level map) |
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|image = [[Image:CCLP2 Level 61.png|300px]] | |image = [[Image:CCLP2 Level 61.png|300px]] | ||
|levelset = [[Chip's Challenge Level Pack 2]] | |levelset = [[Chip's Challenge Level Pack 2]] | ||
|designer = [[Tyrethali Ansrath]] | |||
|level = 61 | |level = 61 | ||
|password = RHYK | |password = RHYK | ||
|hint = No | |hint = No | ||
|chips required = 18 | |chips required = 18 | ||
|chips available = 30 ( | |chips available = 30<br>''(only 18 are reachable)'' | ||
|time = 500 | |time = 500 | ||
|bold ms = 421 | |bold ms = 421 | ||
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}} | }} | ||
'''Icy Moat''' is the 61st level in [[Chip's Challenge Level Pack 2]]. While this level is simple in design | '''Icy Moat''' is the 61st level in [[Chip's Challenge Level Pack 2]]. While this level is simple in design, being a largely symmetrical [[ice]] spiral with six different paths to three chips apiece, the [[boosting]] to score 421 is tricky, and 12 unreachable chips may throw off some players. | ||
Circle to the very center and touch the [[green button]], then play south, west, and north for three chips apiece. When Chip returns from the north, touch the button again, then step RU onto the [[force floor]] spiral and Chip now has three more new paths to the right. When this is complete, return to the button again and play RU, then U off the south force floor, and circle outwards to the exit. | Circle to the very center and touch the [[green button]], then play south, west, and north for three chips apiece. When Chip returns from the north, touch the button again, then step RU onto the [[force floor]] spiral and Chip now has three more new paths to the right. When this is complete, return to the button again and play RU, then U off the south force floor, and circle outwards to the exit. | ||
== Fix for Lynx == | |||
Stepping backwards off of a force floor is not a legal move in [[Lynx]]. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] adds extra pathways that allow the player to step off of the force floors at (15, 15) and (16, 16) to the side to allow the level to become compatible. | |||
==Full level map== | ==Full level map== |