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m (Formatting fixed, slight errors too) |
m (MS is busted and that's now included) |
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|chips available = 1 | |chips available = 1 | ||
|time = 999 | |time = 999 | ||
|bold ms = 967 | |||
|difficulty ms = | |difficulty ms = 1 | ||
|bold difficulty ms = 1 | |||
|bold complexity ms = 1 | |||
|difficulty lynx = 3 | |difficulty lynx = 3 | ||
}} | }} | ||
'''Exclusive''' is the | '''Exclusive''' is the 132nd level in [[Chip's Challenge 1]] for the unfinished NES port. Exclusive is long, but relatively easy - so long as the player keeps their wits about them and avoids cooking the level at the start by collecting the only [[computer chip]] before entering the [[teeth]] section, its due to this possible cook as well as some non-intuitive block pushing required later in the level that gives this level a difficulty of 3 in the [[Lynx ruleset]]. Due to the player being able to walk through ice corners in the [[MS ruleset]] the level can be finished almost immediately after collecting the ice skates. | ||
There are 4 entrances to the [[teleport]] at the level start, all 4 of which lead to different sections, Chip should start by entering from the bottom tile and entering the teeth section. From here Chip should use 2 [[block]]s to turn the top 2 [[water]] tiles in the bottom tunnel area to floor, Chip should then take one more block and use it to detonate the 3rd [[bomb]] from the left on the [[ice]] section and collect the [[ice skates]]. Which can then be used to collect the computer chip above, and the [[yellow key]]s and [[blue key]]s by spawning enough fireball to safely collect all 3 yellow keys and blue keys. | There are 4 entrances to the [[teleport]] at the level start, all 4 of which lead to different sections, Chip should start by entering from the bottom tile and entering the teeth section. From here Chip should use 2 [[block]]s to turn the top 2 [[water]] tiles in the bottom tunnel area to floor, Chip should then take one more block and use it to detonate the 3rd [[bomb]] from the left on the [[ice]] section and collect the [[ice skates]]. Which can then be used to collect the computer chip above, and the [[yellow key]]s and [[blue key]]s by spawning enough fireball to safely collect all 3 yellow keys and blue keys. However if playing with the MS ruleset Chip should instead just take the ice skates, go back through the teleport and walk through the ice corner to finish the level. | ||
After this Chip should collect the [[fire boots]] back in the lower block area. Chip should then travel above the starting area and collect the [[suction boots]] and [[red key]] in the lower most ice section, then using the suction boots collect the [[flippers]] guarded by the [[glider]]. After all the [[boot]]s have been collected Chip should head back to the block section where 2 blocks should remain, Chip needs to take one of these blocks over to the [[thief]] section by bringing it through the floor section above the starting area and manoeuvre it through the ice area and take it into the thief section. | After this Chip should collect the [[fire boots]] back in the lower block area. Chip should then travel above the starting area and collect the [[suction boots]] and [[red key]] in the lower most ice section, then using the suction boots collect the [[flippers]] guarded by the [[glider]]. After all the [[boot]]s have been collected Chip should head back to the block section where 2 blocks should remain, Chip needs to take one of these blocks over to the [[thief]] section by bringing it through the floor section above the starting area and manoeuvre it through the ice area and take it into the thief section. |