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{{Infobox Level | {{Infobox Level | ||
| | |pack = cclp2 | ||
|level = 94 | |||
|image = [[File:CCLP2 Level 94.png|300px]] | |image = [[File:CCLP2 Level 94.png|300px]] | ||
}} | }} | ||
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Chip has to use at least one of the four [[pink ball]] cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the [[fireball]]s to remove the [[bomb]]s instead of utilizing all the blocks, saving quite some time. | Chip has to use at least one of the four [[pink ball]] cloners to change the walls for him; the given solution does it with three, which wind together into a polyrhythm that keeps changing every move. In addition, the given solution found a way to use the [[fireball]]s to remove the [[bomb]]s instead of utilizing all the blocks, saving quite some time. | ||
The shown solution is that of 776; while | The shown solution is that of 776; while 788 is known to be possible, nothing beyond 776 exists on any form of video or in any guide. Both players with scores better than 776, [[David Stolp]] and [[J.B. Lewis]], have since lost their routes to hard disk crashes, and do not recall the exact details of the routes, beyond the need to use the mouse. | ||
==Unsolvability in Lynx== | ==Unsolvability in Lynx== | ||
Chip is not able to push the [[block]]s off closed [[toggle wall]]s, so it is not possible to get any of the [[chip]]s or reach the [[exit]]. To make this level solvable in [[Lynx]], edit out the middle rows of [[toggle wall]]s in each room, and change either of the other two rows so they are not open at the same time. | Chip is not able to push the [[block]]s off closed [[toggle wall]]s, so it is not possible to get any of the [[chip]]s or reach the [[exit]]. To make this level solvable in [[Lynx ruleset|Lynx]], edit out the middle rows of [[toggle wall]]s in each room, and change either of the other two rows so they are not open at the same time. | ||
==Full level map== | ==Full level map== |