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Frankenstein Glitch: Difference between revisions

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Because of programming that also causes the [[Multiple Tank Glitch]], <!---Conjecture only. Why does this happen?---> a tank will actually clone and enter the [[monster list]], but not move, when there is another tank that is blocking this exact square and pointed in the same direction as the tank on the clone machine. When a [[blue button]] is hit, it will reverse the direction of this ghost tank. Because it is on the same square as the stationary tank, Chip's Challenge reads that as the tank to be reversed and will turn it around; if the square in this new direction is open, the enqueued tank will spit out in that direction. (As it appears that the tank "revives" when reversed, the glitch is named after Frankenstein.) This is known as the ''compass variation'' of the glitch, since an identically pointed tank is required to trigger it, and was programmed into Tile World version 1.3.
Because of programming that also causes the [[Multiple Tank Glitch]], <!---Conjecture only. Why does this happen?---> a tank will actually clone and enter the [[monster list]], but not move, when there is another tank that is blocking this exact square and pointed in the same direction as the tank on the clone machine. When a [[blue button]] is hit, it will reverse the direction of this ghost tank. Because it is on the same square as the stationary tank, Chip's Challenge reads that as the tank to be reversed and will turn it around; if the square in this new direction is open, the enqueued tank will spit out in that direction. (As it appears that the tank "revives" when reversed, the glitch is named after Frankenstein.) This is known as the ''compass variation'' of the glitch, since an identically pointed tank is required to trigger it, and was programmed into Tile World version 1.3.


A simpler variation, known as the ''magnet variation'', can be found in earlier Tile World versions and discovered initially in [[Monster Lab]]. When an [[object]] hits a red button that clones a tank on the same turn that another object, behind the first in the [[monster list]], hits a blue button, the tank has been cloned and physically exists by the time the blue button is hit, and it will reverse direction, pulling the tank on the clone machine with it like a magnet. This occurs because cloned [[monster]]s wait [1] before they can be seen; in comparison, [[block]]s spit out on the same [[turn]] they are cloned. <!---In the 226 solution, I also see an enqueued tank come out of a flipped clone machine after the tank flips and faces towards a wall. Why does it flip the second time?--->
A simpler variation, known as the ''magnet variation'', can be found in earlier Tile World versions and discovered initially in [[Monster Lab]]. When an [[object]] hits a red button that clones a tank on the same turn that another object, behind the first in the [[monster list]], hits a blue button, the tank has been cloned and physically exists by the time the blue button is hit, and it will reverse direction, pulling the tank on the clone machine with it like a magnet. This occurs because cloned [[monster]]s wait [1] before they can be seen; in comparison, [[block]]s spit out on the same turn they are cloned. <!---In the 226 solution, I also see an enqueued tank come out of a flipped clone machine after the tank flips and faces towards a wall. Why does it flip the second time?--->


While the glitch could theoretically apply to other [[monster]]s, none of them can be controlled mechanically, and can only reverse as a result of their own conscious movement.
While the glitch could theoretically apply to other [[monster]]s, none of them can be controlled mechanically, and can only reverse as a result of their own conscious movement.
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