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|image = [[File:CCLP2 Level 125.png|300px]]
|image = [[File:CCLP2 Level 125.png|300px]]
|levelset = Chip's Challenge Level Pack 2
|levelset = Chip's Challenge Level Pack 2
|designer = Paul Hobden
|level = 125
|level = 125
|password = YOAP
|password = YOAP
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|time = 300
|time = 300
|bold ms = 232
|bold ms = 232
|bold lynx = 227
|bold lynx = 229


|difficulty ms = 2
|difficulty ms = 2
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}}
}}


'''Blocks 'n Bombs''' is the 125th level in [[Chip's Challenge Level Pack 2]]. It was created by Paul Hobden. It was originally intended that Chip would use the [[red key]] near the [[socket]]s to reach a [[yellow key]], then the [[block]] behind the [[yellow lock]] to stop the [[fireball]] cloning. Instead, Chip can get the block from somewhere else.
'''Blocks 'n Bombs''' is the 125th level in [[Chip's Challenge Level Pack 2]]. It was originally intended that [[Chip]] would use the [[red key]] near the [[socket]]s to reach a [[yellow key]], then the [[block]] behind the [[yellow lock]] to stop the [[fireball]]s from [[Clone machine|cloning]]. Instead, Chip can get the block from somewhere else.


Move to the top first and take the [[blue key]]. On the way back out, touch the [[blue button]] to remove the [[bug]] and take the [[item]]s on the right. Now, Chip can use the bottom pathway: Open the [[toggle wall]], then wait [4] for the block to appear and move it 2R and into the first [[bomb]]. Move the next two directly north, then on the fourth wait [1] before touching the button to keep the [[pink ball]] from being trapped, and continue to build to the three items. After collecting these, Chip can break through the center passageway with the [[green key]] in his possession.
Move to the top first and take the [[blue key]]. On the way back out, touch the [[blue button]] to remove the [[bug]] and take the [[item]]s on the right. Now, Chip can use the bottom pathway: Open the [[toggle wall]], then wait [4] for the block to appear and move it 2R and into the first [[bomb]]. Move the next two directly north, then on the fourth wait [1] before touching the button to keep the [[pink ball]] from being trapped, and continue to build to the three [[item]]s. After collecting these, Chip can break through the center passageway with the [[green key]] in his possession.


Join the circle of [[bug]]s to clone one block, then push it DRL to trap the bug in two spaces. Clone again to permanently enclose the bug, then collect the goodies it was guarding and move the block out to the [[socket]]s. Remove the socket in front of the block, then throw the block into the teleport and U. This stops the fireballs cloning, and Chip can now teleport back and squeeze through the corridor to the exit without dealing with the red or yellow keys.
Join the circle of [[bug]]s to clone one block, then push it DRL to trap the bug in two spaces. Clone again to permanently enclose the bug, then collect the goodies it was guarding and move the block out to the sockets. Remove the socket in front of the block, then throw the block into the teleport and U. This stops the fireballs cloning, and Chip can now teleport back and squeeze through the corridor to the [[exit]] without dealing with the red or yellow keys.


== Unsolvability in [[Lynx]] ==
== Fix for Lynx ==


In Lynx, Blocks 'n Bombs cannot be solved because blue keys are erased by [[object]]s. Switch the red and blue keys and locks to solve this problem.
In [[Lynx]], Blocks 'n Bombs cannot be solved because blue keys are erased by [[object]]s. [[Chip's Challenge Level Pack 2 (Lynx)|CCLXP2]] simply switches the red and blue keys and locks to solve this problem.


==Full level map==
==Full level map==
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{{#ev:youtube|AbMImUo1qOQ}}
{{#ev:youtube|AbMImUo1qOQ}}


{{Level Progression|Paramecia|Dodge!}}
{{Level Progression|Paramecia (CCLP2 level)|Dodge!}}
[[Category:Levels unsolvable in Lynx]]
[[Category:Levels unsolvable in Lynx]]
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