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'''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first level set, EricS1, is a 165 level long concept set about the adventures of Chip throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline. | '''Eric Schmidt''' is one of the most well-known level designers in the history of [[Chip's Challenge]], making a name for himself with technically intensive compositions, often very long solving times, and many [[monster]] interactions. His first [[level set]], EricS1, is a 165 level long concept set about the adventures of [[Chip]] throughout a variety of areas, trying to escape the [[teeth]] Hoola. His far more recent level set, EricS2, is much shorter with only 30 levels and does not have a storyline. | ||
Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. | Eric does not commonly optimize Chip's Challenge. His scores for [[Chip's Challenge 1|CC1]] and [[Chip's Challenge Level Pack 2|CCLP2]] are 5,962,750 and 5,996,910, respectively. He has also joined this wiki as [[User:Eric119|Eric119]], contributing some knowledge of specific [[glitch]]es to it. | ||
[[Tile World 2]] is currently maintained by Eric. | [[Tile World 2]] is currently maintained by Eric. | ||
== Levels in official packs == | == [[:Category:Levels designed by Eric Schmidt|Levels in official packs]] == | ||
=== CCLP1 === | === [[Chip's Challenge Level Pack 1|CCLP1]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 144 || [[The Ancient Temple]] | |||
|} | |||
=== CCLP2 === | === [[Chip's Challenge Level Pack 2|CCLP2]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 9 || [[Maze of One Way]] | |||
|- | |||
| 39 || [[Yike-O-Matic]] | |||
|- | |||
| 42 || [[Hmmm!]] | |||
|- | |||
| 44 || [[Fun House Rink]] | |||
|- | |||
| 45 || [[Breaking the Rules]] | |||
|- | |||
| 48 || [[And Then There Were... Four?]] | |||
|- | |||
| 49 || [[Just a Minute!!]] | |||
|- | |||
| 51 || [[The Lake in Winter]] | |||
|- | |||
| 60 || [[Internal Clock]] | |||
|- | |||
| 73 || [[Bumble Boy]] | |||
|- | |||
| 86 || [[Creative One-Ways]] | |||
|- | |||
| 88 || [[Don't Get Lost]] | |||
|- | |||
| 93 || [[Exit Chip]] | |||
|- | |||
| 97 || [[Roller Coaster]] | |||
|- | |||
| 99 || [[One-Block Sokoban]] | |||
|- | |||
| 105 || [[Yet Another Puzzle]] | |||
|- | |||
| 111 || [[Monster Factory]] | |||
|- | |||
| 112 || [[After the Rainstorm]] | |||
|- | |||
| 119 || [[Teeth (CCLP2 level)|Teeth]] | |||
|- | |||
| 121 || [[Flame Boy]] | |||
|- | |||
| 122 || [[Warehouse II]] | |||
|- | |||
| 124 || [[Paramecia]] | |||
|- | |||
| 126 || [[Dodge!]] | |||
|- | |||
| 131 || [[Time Bomb (CCLP2 level)|Time Bomb]] | |||
|- | |||
| 132 || [[Captured]] | |||
|- | |||
| 140 || [[Keep Trying]] | |||
|- | |||
| 144 || [[Wormwood]] | |||
|- | |||
| 147 || [[Cloner's Maze]] | |||
|} | |||
=== CCLP3 === | === [[Chip's Challenge Level Pack 3|CCLP3]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 140 || [[Yet Another Yet Another Puzzle]] | |||
|} | |||
=== CCLP4 === | === [[Chip's Challenge Level Pack 4|CCLP4]] === | ||
{| class="wikitable sortable" | |||
! # !! Name | |||
|- | |||
| 81 || [[Estranged for a Season]] | |||
|- | |||
| 116 || [[They're Not Called Blocks for Nothing]] | |||
|} | |||
== EricS1 == | == EricS1 == | ||
Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some | Many levels in EricS1 are rough edits of existing [[CC1]] levels, which either change some [[tile]]s or [[monster]]s, alter the requirements, add additional sections, or fix previously [[busted level]]s. The levels worked over were, in order of appearance in the set: | ||
{| class="wikitable sortable" | |||
! # !! Name !! Mod of !! Changes | |||
|- | |||
| 1 || Chips Galore! || [[Hunt]] || All 788 [[Computer chip|chips]] required | |||
|- | |||
| 20 || Traffic Cop || [[Traffic Cop]] || [[Chip]] now has to use the [[walker]]s, and there are only five [[block]]s | |||
|- | |||
| 21 || Huh? How Do You―? || [[Traffic Cop]] || There are no [[monster]]s at all, and seven [[block]]s scattered across the level | |||
|- | |||
| 23 || Fireball Dilemma || [[Lemmings]] || No [[Computer chip|chips]], only one [[water]] space and one [[block]], and [[Chip]] must kill all the [[fireball]]s | |||
|- | |||
| 25 || Shadrach || [[Fireflies]] || No [[gravel]] | |||
|- | |||
| 26 || Smooth Move || [[Lesson 8]] || [[Time limit]] reduced to 5, requiring the [[Bold time|bold]] solution | |||
|- | |||
| 35 || Double [[Forced Entry]] || [[Doublemaze]] || All [[thin wall]]s replaced with random [[force floor]]s, lifting the boundaries of the maze | |||
|- | |||
| 38 || Watch Out || [[Sampler]] || No [[gravel]], more [[monster]]s | |||
|- | |||
| 39 || [[Paramecia (CCLP2 level)|Paramecia]] II || [[Underground]] || All [[dirt]] is replaced with [[Computer chip|chips]]; similar to [[Clear Out]] in [[Chip's Challenge 2]] | |||
|- | |||
| 42 || [Flooded] Castle Moat || [[Castle Moat]] || No [[flippers]] and many more [[block]]s required | |||
|- | |||
| 46 || Invincible Champion || [[Invincible Champion]] || Changed [[monster order]] | |||
|- | |||
| 47 || Invincible Champion Again || [[Invincible Champion]] || Changed [[monster order]], no [[water]] | |||
|- | |||
| 48 || Reversed Invincible Champion || [[Invincible Champion]] || [[Glider]]s and [[bug]]s switched, no [[water]] | |||
|- | |||
| 51 || Ice Maze || [[Scavenger Hunt]] || Changed to an [[ice]] maze, with the same boundaries | |||
|- | |||
| 55 || Southpole || [[Southpole]] || Additional barriers and [[key]]s added | |||
|- | |||
| 58 || Kablam || [[Kablam]] || Many more [[bomb]]s added | |||
|- | |||
| 59 || Beware of Fire || [[Beware of Bug]] || [[Fireball]]s are [[Clone machine|cloned]] from the start area, and [[Chip]] must [[block]] them before they flood the level | |||
|- | |||
| 61 || Rink || [[Icedeath]] || Changed to a [[blue wall]] maze, with the same boundaries | |||
|- | |||
| 63 || AUGHHHHHhhhhh... || [[Strange Maze]] || [[Teeth]] and [[walker]]s now move, and the only destructive obstacles are [[bomb]]s | |||
|- | |||
| 72 || Suicide II || [[Suicide]] || More [[pink ball]]s, no [[block]], [[water]] surrounding [[bomb]] corridor | |||
|- | |||
| 74 || Watch Out! II || [[Drawn and Quartered]] || All [[dirt]] and [[gravel]] is replaced with [[Computer chip|chips]] | |||
|- | |||
| 75 || Breakthroughs || [[Traffic Cop]] || [[Water]] and [[fire]] layout is slightly jumbled, [[ice]] added, the [[walker]]s must be used, and only five [[block]]s | |||
|- | |||
| 77 || Isle of Force Floors || [[Forced Entry]] || Thirty [[fireball]]s are sliding around, and all [[wall]]s are now [[water]] | |||
|- | |||
| 78 || Meshach || [[Brushfire]] || Most [[wall]]s replaced with [[fire]], [[bug]] removed and [[fireball]]s added, [[Computer chip|chips]] added to all dead ends | |||
|- | |||
| 83 || I Slide, Human || [[I Slide]] || Design edited without changing directional movements; [[bug]] added | |||
|- | |||
| 88 || Oorto Geld: The Sequel || [[Oorto Geld]] || One less [[glider]], only one [[block]], and a [[blob]] added | |||
|- | |||
| 104 || Chiller Instinct || [[Ice Cube]] || Outer edge covered in [[recessed wall]]s, [[bug]] removed | |||
|- | |||
| 105 || [[Apartment]]: The Challenger || [[Trinity]] || Complicated with [[recessed wall]]s, plus a [[fireball]] and [[glider]] guarding two of the [[Computer chip|chips]] | |||
|- | |||
| 116 || Suicide III || [[Suicide]] || Less bombs, most [[wall]]s removed, many [[toggle wall]]s added, [[walker]]s instead of [[glider]]s, more [[bomb]]s, no [[block]] | |||
|- | |||
| 138 || Treasure Hunt || [[Scavenger Hunt]] || [[Walker]]s coming from a [[clone machine]] chase [[Chip]]; similar to [[Spirals]] | |||
|- | |||
| 146 || Chaos to Oblivion || [[Metastable to Chaos]] || Design uses [[wall]]s instead of [[floor]], [[Chip]] must use four [[key]]s to unlock four [[Computer chip|chips]] | |||
|} | |||
Twenty-eight of Eric Schmidt's levels were placed into [[CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[CCLP3]]. | Twenty-eight of Eric Schmidt's levels were placed into [[Chip's Challenge Level Pack 2|CCLP2]], largely stacked in the middling to hard categories. Some of the hardest CCLP2 levels, such as [[Warehouse II]], [[Exit Chip]], [[Yet Another Puzzle]], and [[Cloner's Maze]] were created by Eric. Another of his levels, [[Yet Another Yet Another Puzzle]], formerly titled ''[[The Last Laugh]] II'', was placed in [[Chip's Challenge Level Pack 3|CCLP3]]. | ||
== Trivia == | == Trivia == | ||
* Eric is the only designer to have at least one level in all four Chip's Challenge Level Packs, and one of just two people, along with [[Mike Lask]], to have a level in each of the first three packs. | |||
* The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | * The chairman of Google shares the name Eric Schmidt with this Eric Schmidt, though they are not the same person. | ||
[[Category:People]] | [[Category:People]] |