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Chip's Challenge Level Pack 4: Difference between revisions

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After [[CC2]]'s release on May 28th, 2015, there was debate on whether to make any more level packs for the original game or to move on to the first custom CC2 pack. This ultimately led to various amount of polls and concerns on where members of the community stood with the project, with results showing more favor of another CCLP and holding off on a CC2 pack until more custom levels for the game are created.
After [[CC2]]'s release on May 28th, 2015, there was debate on whether to make any more level packs for the original game or to move on to the first custom CC2 pack. This ultimately led to various amount of polls and concerns on where members of the community stood with the project, with results showing more favor of another CCLP and holding off on a CC2 pack until more custom levels for the game are created.


On October 31st, 2015, it was announced that the project will get underway and thus submissions were officially being accepted. Shortly after, an official staff was formed and testing began. It was also announced that CCLP4 would be another set of 149 Lynx-compatible levels like previous CCLPs and the overall difficulty would be a mix of its predecessors, but not harder than the levels seen in late [[CCLP3]]. Deadline for submissions was announced to be March 1st, 2016.
On October 31st, 2015, it was announced that the project will get underway and thus submissions were officially being accepted. Shortly after, an official staff was formed and testing began. It was also announced that CCLP4 would be another set of 149 Lynx-compatible levels like previous CCLPs and the overall difficulty would be a mix of its predecessors, but not harder than the levels seen in late [[Chip's Challenge Level Pack 3|CCLP3]]. Deadline for submissions was announced to be March 1st, 2016.


By the close off date, 3,940 levels (including 74 already in CCLP1 and 39 in CCLP3) were submitted for CCLP4 consideration. The actual number of eligible levels is currently unknown, but estimated to be somewhere around 3,000.
By the close off date, 3,940 levels (including 74 already in CCLP1 and 39 in CCLP3) were submitted for CCLP4 consideration. The actual number of eligible levels is currently unknown, but estimated to be somewhere around 3,000.
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CCLP4 voting was conducted at [[David Stolp|David "pieguy" Stolp]]'s website given his role as official Voting Administrator.
CCLP4 voting was conducted at [[David Stolp|David "pieguy" Stolp]]'s website given his role as official Voting Administrator.


Packs of 50 random levels were used for the voting process, as was done with [[CCLP1]]. Like [[CCLP3]], the two categories of voting "Fun" and "Difficulty" made a return to the voting process; however, the difficulty rating was completely optional, though encouraged to help determine how the set would be finalized. At the start of voting, four packs were released, and once a released pack had a total of 5 votes, a new one was released. An account on pieguy's site was necessary to vote, but all voting packs could be downloaded without an account through pieguy's site or the official CCLP4 website.
Packs of 50 random levels were used for the voting process, as was done with [[CCLP1]]. Like [[Chip's Challenge Level Pack 3|CCLP3]], the two categories of voting "Fun" and "Difficulty" made a return to the voting process; however, the difficulty rating was completely optional, though encouraged to help determine how the set would be finalized. At the start of voting, four packs were released, and once a released pack had a total of 5 votes, a new one was released. An account on pieguy's site was necessary to vote, but all voting packs could be downloaded without an account through pieguy's site or the official CCLP4 website.


Voting ended April 30, 2017 at 11:59 EDT. A total of 25,550 votes were cast by 40 unique voters.
Voting ended April 30, 2017 at 11:59 EDT. A total of 25,550 votes were cast by 40 unique voters.
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