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== Rules == | == Rules == | ||
Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s and [[socket]]s are block-acting walls, and in [[Lynx]], [[hint]]s, [[boot]]s and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]). | Blocks are one of the most useful and most frequently seen tiles; they can be used to hold down [[brown button]]s, destroy [[bomb]]s, turn [[water]] into [[dirt]], and redirect monsters to a more desirable location. In MS, [[thieves]], [[dirt]], monsters, [[computer chip]]s, [[lock]]s, fake [[blue wall]]s and [[socket]]s are block-acting walls, and in [[Lynx ruleset|Lynx]], [[hint]]s, [[boot]]s and [[exit]]s are added. One notable exception is the [[thin wall]]; only the blocked side(s) stop the block from entering its square, and in MS, it can be pushed off this tile from the blocked side (the [[flick]]). | ||
Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] in [[Lesson 4]]. | Blocks can hide ''any'' tile underneath, even block-acting walls. Even monsters can be hidden under blocks, though this is seen only in [[Chomper Romp]] and not anywhere in CC1. Should Chip push such a block, he will be killed as if this were a normal, non-moving monster. The first tiles hidden under blocks were four chips and a [[fire]] in [[Lesson 4]]. |