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'''Cake Walk''' is the 146th level in [[Chip's Challenge 1]], and the first [[secret level]] found in both [[MS]] and [[Lynx]]. Despite its name, Cake Walk is anything but a cakewalk. The upper section contains a lot of [[block pushing]]; 33 [[block]]s are required to reach the eight [[Computer chip|chips]] and red and blue [[key]]s placed in the [[water]] pool, and the other five chips and a [[yellow key]] are available above near bouncing [[pink ball]]s. | '''Cake Walk''' is the 146th level in [[Chip's Challenge 1]], and the first [[secret level]] found in both [[MS]] and [[Lynx ruleset|Lynx]]. Despite its name, Cake Walk is anything but a cakewalk. The upper section contains a lot of [[block pushing]]; 33 [[block]]s are required to reach the eight [[Computer chip|chips]] and red and blue [[key]]s placed in the [[water]] pool, and the other five chips and a [[yellow key]] are available above near bouncing [[pink ball]]s. | ||
[[Chip]] has 33 blocks available on the right and two that are usable near the start. One is highly recommended to stop the [[fireball]]s, and since the five chips and yellow key take Chip around to the west side anyways, he can use the one left to the start, allowing one block to be trashed for greater flexibility in block pushing. Originally, it was intended that the blocks to the left be used as well; Chip can, instead, bridge through the center and use the [[ice]] to his advantage. Since detailing ''every'' move would be impossible in this guide, that will be left to the job of the [[AVI]]. | [[Chip]] has 33 blocks available on the right and two that are usable near the start. One is highly recommended to stop the [[fireball]]s, and since the five chips and yellow key take Chip around to the west side anyways, he can use the one left to the start, allowing one block to be trashed for greater flexibility in block pushing. Originally, it was intended that the blocks to the left be used as well; Chip can, instead, bridge through the center and use the [[ice]] to his advantage. Since detailing ''every'' move would be impossible in this guide, that will be left to the job of the [[AVI]]. |