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[[Image:Blank Grid.png|400px]] | [[Image:Blank Grid.png|400px]] | ||
The grid in CC1 has two layers. In [[MS ruleset|MS]] they are ''upper'' and ''lower''; in [[Lynx]] they are | The grid in CC1 has two layers. In [[MS ruleset|MS]] they are ''upper'' and ''lower''; in [[Lynx ruleset|Lynx]] they are [[object]] and [[terrain]]. | ||
== The grid in [[level editor]]s == | == The grid in [[level editor]]s == | ||
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In the [[Lynx ruleset]], all [[tile]]s consist of a terrain and (optionally) an object. Objects include [[Chip]], [[block]]s and all types of [[monster]]s; all other tiles count as terrains. The object, if it is present, is always on top. Any other combination of tiles such as two objects (for example, a monster under a block), two terrains (for example, water under a bomb) or a terrain over an object (for example, a block under dirt) are [[invalid tile|invalid]] and render the level unplayable. | In the [[Lynx ruleset]], all [[tile]]s consist of a terrain and (optionally) an object. Objects include [[Chip]], [[block]]s and all types of [[monster]]s; all other tiles count as terrains. The object, if it is present, is always on top. Any other combination of tiles such as two objects (for example, a monster under a block), two terrains (for example, water under a bomb) or a terrain over an object (for example, a block under dirt) are [[invalid tile|invalid]] and render the level unplayable. | ||
== The grid | == The grid on this wiki == | ||
Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | Many pages for [[monster]]s and other demonstrational diagrams are treated as small grids with identical numbering systems, and they may or may not be square. | ||
[[Category:Terminology]] | [[Category:Terminology]] |