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Security Breach: Difference between revisions

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While [[Chip]] can simply take the level's two [[Computer chip|chips]], this causes the [[pink ball]] controlling the [[brown button]] to trap or release the one controlling the [[blue button]] too soon, and therefore cause the [[tank]] to open a column of [[toggle wall]]s. This sets off the "security system" by releasing more pink balls into the exit corridor, which cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.
While [[Chip]] can simply take the level's two [[Computer chip|chips]], this causes the [[pink ball]] controlling the [[brown button]] to trap or release the one controlling the [[blue button]] too soon, and therefore cause the [[tank]] to open a column of [[toggle wall]]s. This sets off the "security system" by releasing more pink balls into the exit corridor, which cannot physically be passed when released. To avoid this, Chip must keep the rhythm going in some way.


This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the [[monster order]], and will turn the tank around before it touches the green button. Because the monster order works differently in [[Lynx]], the tank hits the green button ''before'' it can be switched, which makes Security Breach unsolvable under Lynx rules.
This monster rhythm is based on the fact that the pink ball in the northwest is ahead of the tank in the [[monster order]], and will turn the tank around before it touches the green button. Because the monster order works differently in [[Lynx ruleset|Lynx]], the tank hits the green button ''before'' it can be switched, which makes Security Breach unsolvable under Lynx rules.


The intended solution is to push the blocks next to the chips, then collect them and quickly put the blocks in their places to stop the pink ball from getting out of rhythm. However, there is a slightly [[Busted level|busted]] solution; cover the [[brown button]] with [[block]] 2 from the far right side, which maintains equilibrium and allows Chip to collect the two chips and exit with no danger.
The intended solution is to push the blocks next to the chips, then collect them and quickly put the blocks in their places to stop the pink ball from getting out of rhythm. However, there is a slightly [[Busted level|busted]] solution; cover the [[brown button]] with [[block]] 2 from the far right side, which maintains equilibrium and allows Chip to collect the two chips and exit with no danger.
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