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* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].
* [[Lean Thinking]] (''major''): The entire level relies on a mechanism which puts a [[walker]] in such a position that it will kill you at the end of level if a [[green button]] is pressed. This mechanism can be entirely avoided thanks to the twice step glitch by clicking on the [[exit]] and sneaking past the [[walker]].
== CC2 Busts ==
* [[Reticulating Splines]] (''major''): a block with water under near the start can be [[block slapping|block slapped]] and used immediately to bridge to the exit.
* [[Strict Process]]: (''minor''): Because the [[mirror Chip]]'s room contains [[acting wall]]s, the order of the chips and the sunken floors can be bypassed using very specific movements. This saves several seconds in the optimized route but is not likely to be encountered in casual play.
* [[Obstacles]] (''major''): the [[switch door]] blocking the exit can be opened by pressing its corresponding button as Chip rather than clearing a path for the [[ice block]].
* [[Bowl to Freedom]] (''major''): Chip can enter the [[exit]] from the bottom rather than the right.
* [[Venice]] (''minor''): some of the steps of the [[itemswapper|itemswapping]] can be skipped by using the fire boots to pass the [[flame jet]] instead of using the [[lightning bolt]] to deactivate the flame jet.
* [[Phase Four]]
* [[Bombs Quad]] (''major''): [[directional block]]s can clear the water and bombs below the exit.
* [[Slambam]]

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