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Pain: Difference between revisions

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25 bytes added ,  21 February 2020
Rewording the last sentence as it is out of date now.
m (Updating LYNX bold, updating stars to match database.)
(Rewording the last sentence as it is out of date now.)
Line 30: Line 30:
Use some of the tricks in the [[AVI]] solution to speed the process up: use blocks closer to the last chip to build through there and those closer to the [[fire]] stream in the second half of Pain. Considering Pain is the longest level in CC1, reducing its length of play - over 15 minutes in real time and 13:01 in CC time - is key to making it easier to play.
Use some of the tricks in the [[AVI]] solution to speed the process up: use blocks closer to the last chip to build through there and those closer to the [[fire]] stream in the second half of Pain. Considering Pain is the longest level in CC1, reducing its length of play - over 15 minutes in real time and 13:01 in CC time - is key to making it easier to play.


In [[Ruleset|Lynx]], there is no Controller and Boss Glitch, making the bug section a little more difficult. In the water section, you need to watch out for gliders because they don't die in fire. In addition, [[splash delay]] adds 3 moves per block, adding (3 moves/block) * (68 blocks) / (5moves/second) = 40.8 seconds alone. The Lynx bold is 164 (54 seconds slower) due to these problems.
In [[Ruleset|Lynx]], there is no Controller and Boss Glitch, making the bug section a little more difficult. In the water section, you need to watch out for gliders because they don't die in fire. In addition, [[splash delay]] adds 3 moves per block, adding (3 moves/block) * (68 blocks) / (5moves/second) = 40.8 seconds alone. Even with these problems, the Lynx bold is 192, only 26 seconds slower than the MS bold.


==Full level map==
==Full level map==
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