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Pearl Diving: Difference between revisions

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134 bytes added ,  21 February 2020
Updating to match database
m ((via JWB))
(Updating to match database)
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|image = [[File:CCLP3_Level_32.png|300px]]
|image = [[File:CCLP3_Level_32.png|300px]]
|levelset = Chip's Challenge Level Pack 3
|levelset = Chip's Challenge Level Pack 3
|designer = Joshua Bone
|level = 32
|level = 32
|password = WRTL
|password = WRTL
Line 9: Line 10:
|chips available = 44
|chips available = 44
|time = 225
|time = 225
|bold = 157, MS and Lynx
|bold ms = 157
|difficulty = 2
|difficulty ms = 2
|bold difficulty = 2}}
|bold difficulty ms = 1
|bold complexity ms = 1
|bold lynx = 157
|difficulty lynx = 2
|bold difficulty lynx = 1
|bold complexity lynx = 1}}


'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.
'''Pearl Diving''' is the 32nd level in [[Chip's Challenge Level Pack 3]]. It was created by [[Joshua Bone]], who based it off an obscure concept: dive into a sea of [[toggle wall]]s and escape before a [[pink ball]] closes them. Chip has a total of [30], or six seconds, before the toggle walls close again; being anywhere outside the [[wall]] barrier on the turn the walls close means Chip is trapped.
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