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Monster: Difference between revisions

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6 bytes added ,  4 March 2020
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→‎Lynx / CC2: reworded for clarity
(→‎CC2: more complete info)
m (→‎Lynx / CC2: reworded for clarity)
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=== Lynx / CC2 ===
=== Lynx / CC2 ===


Monsters behave slightly differently in [[Lynx ruleset|Lynx]] and CC2. Specific tiles react to monsters differently, and the monster list does not exist in the same form. Frequently, monster collisions and timing will be different between the two rulesets, which is the reason for the [[Busted level|bust]] in [[Invincible Champion]].
Monsters behave slightly differently in [[Lynx ruleset|Lynx]] and CC2. Certain tile-monster interactions are different, and the monster list does not exist in the same form. Frequently, monster collisions and timing will be different between the two rulesets, which is the reason for the MS [[Busted level|bust]] in [[Invincible Champion]].


When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings.
When a [[walker]] or blob randomly selects a direction that is illegal, it takes up one tick (1/4 move) in Lynx because the legality of the move is not considered before it is selected. This has no effect on the other monsters since their movements are always the same in the same surroundings.
[[Category:Tile groups]]
[[Category:Tile groups]]
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