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The [[lightning bolt]], when equipped by a moving object, will supply signal to a wire while the object is stopped on one. The lightning bolt has no effect on wires that are already activated. | The [[lightning bolt]], when equipped by a moving object, will supply signal to a wire while the object is stopped on one. The lightning bolt has no effect on wires that are already activated. | ||
== Wire | == Wire tunnel == | ||
{{Infobox Tile | {{Infobox Tile | ||
|name = Wire tunnel | |name = Wire tunnel | ||
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A '''wire tunnel''' is a wire modifier that allows current going into it to jump across any number of tiles. Wire tunnels work in pairs: for two tunnels to connect to each other, they must face each other and be in the same row or column, depending on whether they are horizontal or vertical, respectively. Multiple wire tunnel pairs on the same row or column work like parentheses: innermost pairs always connect, then the next innermost pairs, and so on. If a wire tunnel cannot find another to pair with on its row or column, it remains unpaired. | A '''wire tunnel''' is a wire modifier that allows current going into it to jump across any number of tiles. Wire tunnels work in pairs: for two tunnels to connect to each other, they must face each other and be in the same row or column, depending on whether they are horizontal or vertical, respectively. Multiple wire tunnel pairs on the same row or column work like parentheses: innermost pairs always connect, then the next innermost pairs, and so on. If a wire tunnel cannot find another to pair with on its row or column, it remains unpaired. | ||
It is possible to remove the wire from | It is possible to remove the wire from a wire tunnel, as shown in the picture on the right. These tunnels behave as one would expect; they connect to other tunnels (wired or not) in the same way, and effectively end the wire on the other side if there is one. Consequently, these are not particularly useful in level design. | ||
== Tiles that accept signal input == | == Tiles that accept signal input == |