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== Properties of items in CC1 == | == Properties of items in CC1 == | ||
In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Thief|Thieves]] will only steal boots, not keys. | In the original [[Chip's Challenge 1]], the only items aside from [[keys and locks|keys]] and [[computer chip|chips]] are fire boots, flippers, ice skates, and suction boots. Items cannot be moved and can only be collected by Chip. [[Thief|Thieves]] will only steal boots, not keys. | ||
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== Properties of items in CC2 == | == Properties of items in CC2 == | ||
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default). | ||
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== Items in both versions == | == Items in both versions == | ||
The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]: | The following items appear in both [[Chip's Challenge 1]] and [[Chip's Challenge 2]]: | ||
=== Flippers === | === Flippers === | ||
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|moves = No | |moves = No | ||
}} | }} | ||
'''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. | '''Flippers''' allow [[Chip]] or [[Melinda]] to swim through [[water]] safely if they are unable to or do not wish to use blocks. Flippers do not, however, protect them from any [[glider]]s that may be swimming nearby. | ||
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{{clear}} | {{clear}} | ||
=== Fire boots === | === Fire boots === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
'''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. In [[Chip's Challenge 2]], a [[ghost]] with fire boots will erase fire tiles they step on. | '''Fire boots''' allow [[Chip]] or [[Melinda]] to walk across [[fire]] safely. They do not, however, protect them from any [[fireball]]s that may be in the fire. In [[Chip's Challenge 2]], a [[ghost]] with fire boots will erase fire tiles they step on. | ||
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{{clear}} | {{clear}} | ||
=== Ice skates === | === Ice skates === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
'''Ice skates''', or just '''skates''', allow [[Chip]] and [[Player mirror|mirror Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floor, but have no effect when worn by [[Melinda]] or [[Player mirror|mirror Melinda]]. In the [[MS ruleset]], Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is otherwise legal. | '''Ice skates''', or just '''skates''', allow [[Chip]] and [[Player mirror|mirror Chip]] to walk across [[ice]] at normal speed the same way he walks on ordinary floor, but have no effect when worn by [[Melinda]] or [[Player mirror|mirror Melinda]]. In the [[MS ruleset]], Chip can also step through ice corners from within the ice space that contains them across to another space, as long as the move is otherwise legal. | ||
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{{clear}} | {{clear}} | ||
=== Suction boots === | === Suction boots === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
'''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s at normal speed the same way he walks on ordinary floor. | '''Suction boots''' or '''suction shoes''' allow [[Chip]] or [[Melinda]] to walk across [[force floor]]s at normal speed the same way he walks on ordinary floor. | ||
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{{clear}} | {{clear}} | ||
== Items exclusive to CC2 == | |||
The following items appear only in [[Chip's Challenge 2]]. | The following items appear only in [[Chip's Challenge 2]]. | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''hiking boots''', also known as '''dirt boots''', allow [[Melinda]] and [[Player mirror|mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] or any other [[monster]]. | The '''hiking boots''', also known as '''dirt boots''', allow [[Melinda]] and [[Player mirror|mirror Melinda]] to walk over [[dirt]] and [[gravel]] tiles, but have no effect when worn by [[Chip]] or any other [[monster]]. | ||
{{clear}} | {{clear}} | ||
=== Speed boots === | === Speed boots === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''speed boots ''' allow [[Chip]] and [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]]. | The '''speed boots ''' allow [[Chip]] and [[Melinda]] to walk at twice their normal speed. The same is true for their [[player mirror|mirrors]] as well as bowling balls and ghosts. [[Rover]]s will walk at five tiles per second, just like regular monsters. Speed boots have no impact when sliding on [[force floor]]s or [[ice]]. | ||
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{{clear}} | {{clear}} | ||
=== Bowling ball === | === Bowling ball === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = Yes | |moves = Yes | ||
}} | }} | ||
The '''bowling ball''', once picked up by the player or a monster, remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard or is otherwise blocked by an obstacle (unless it is sliding on ice or a force floor, in which case it rebounds off the obstacle or stays put, respectively). It is capable of destroying [[monster]]s and [[block]]s, picking up [[item]]s, pressing [[button]]s, and more. | The '''bowling ball''', once picked up by the player or a monster, remains in the inventory until dropped. Then, it will travel in a direction until it is destroyed by a hazard or is otherwise blocked by an obstacle (unless it is sliding on ice or a force floor, in which case it rebounds off the obstacle or stays put, respectively). It is capable of destroying [[monster]]s and [[block]]s, picking up [[item]]s, pressing [[button]]s, and more. | ||
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{{clear}} | {{clear}} | ||
=== Bribe === | === Bribe === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
If [[Chip]] or [[Melinda]] holds at least one '''bribe''' in their inventory and step on a blue or red [[thief]], the bribe will be stolen but the rest of the inventory will be preserved. From monsters, a thief will take bribes, but not other items. If a player or monster has multiple bribes in their inventory, only one bribe will be used after stepping on a thief. | If [[Chip]] or [[Melinda]] holds at least one '''bribe''' in their inventory and step on a blue or red [[thief]], the bribe will be stolen but the rest of the inventory will be preserved. From monsters, a thief will take bribes, but not other items. If a player or monster has multiple bribes in their inventory, only one bribe will be used after stepping on a thief. | ||
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{{clear}} | {{clear}} | ||
=== Helmet === | === Helmet === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to be killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]] and vice versa. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets. | The '''helmet ''' will make [[Chip]] or [[Melinda]] unable to be killed by [[monster]]s or moving [[block]]s. Monsters and moving blocks will instead treat Chip and Melinda as [[acting wall]] and vice versa. Similarly, monsters wearing the helmet will not be able to kill Chip or Melinda. Bowling balls are unaffected by helmets. | ||
{{clear}} | {{clear}} | ||
=== Hook === | === Hook === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''hook''' allows the player and monsters to pull [[block]]s, [[ice block]]s, and [[directional block]]s. With the tool equipped, pulling happens automatically if Chip or Melinda walk directly away from the block and if the block is able to traverse the tile Chip or Melinda are currently standing on. It was first introduced in the level [[Flea Market]] and is used in only one level, [[Line and Sinker]], after its introduction. | The '''hook''' allows the player and monsters to pull [[block]]s, [[ice block]]s, and [[directional block]]s. With the tool equipped, pulling happens automatically if Chip or Melinda walk directly away from the block and if the block is able to traverse the tile Chip or Melinda are currently standing on. It was first introduced in the level [[Flea Market]] and is used in only one level, [[Line and Sinker]], after its introduction. | ||
{{clear}} | {{clear}} | ||
=== Lightning bolt === | === Lightning bolt === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
When the '''lightning bolt''' is equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to the bare [[wire]] underneath. The lightning bolt has no effect on wires that are already activated, nor does it affect logic gates, wired buttons, or wires buried under elements. | When the '''lightning bolt''' is equipped by a moving object, like [[Chip]], [[Melinda]], [[ghost]]s, [[rover]]s, or [[bowling ball]]s, they will supply signal to the bare [[wire]] underneath. The lightning bolt has no effect on wires that are already activated, nor does it affect logic gates, wired buttons, or wires buried under elements. | ||
{{clear}} | {{clear}} | ||
=== Railroad sign === | === Railroad sign === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''railroad sign''', often abbreviated as '''RR sign''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[bowling ball]]s, and [[rover]]s to cross [[railroad track]]s as if they were floor, although if they enter and exit a railroad with a track switch "legally", the track will still cycle. It has no impact on [[ghost]]s. | The '''railroad sign''', often abbreviated as '''RR sign''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[bowling ball]]s, and [[rover]]s to cross [[railroad track]]s as if they were floor, although if they enter and exit a railroad with a track switch "legally", the track will still cycle. It has no impact on [[ghost]]s. | ||
{{clear}} | {{clear}} | ||
=== Secret eye === | === Secret eye === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to [[floor mimic]]s. It has no impact on monsters. | The '''secret eye''', when equipped by [[Chip]] or [[Melinda]], reveals the identity of [[invisible wall]]s, [[hidden wall]]s, [[blue wall]]s, [[green wall]]s, content under [[block]]s, and content under [[Tent canopy|canopies]], and it gives a unique look to [[floor mimic]]s. It has no impact on monsters. | ||
{{clear}} | {{clear}} | ||
=== Steel foil === | === Steel foil === | ||
{{Infobox Tile | {{Infobox Tile | ||
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|moves = No | |moves = No | ||
}} | }} | ||
'''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, and [[rover]]s to change normal [[wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]; however, [[hidden wall]]s and real [[blue wall]]s have to be revealed before they can be converted to steel, and so would require 2 slaps to be come steel walls if never touched directly, or touched for at least 2 ticks otherwise. | '''Steel foil''', commonly shortened to '''foil''', allows [[Chip]], [[Melinda]], [[player mirror]]s, [[ghost]]s, and [[rover]]s to change normal [[wall]]s into [[steel wall]]s by pushing on them. Walls can also have steel [[wall slapping|slapped onto them]]; however, [[hidden wall]]s and real [[blue wall]]s have to be revealed before they can be converted to steel, and so would require 2 slaps to be come steel walls if never touched directly, or touched for at least 2 ticks otherwise. | ||
{{clear}} | {{clear}} | ||
=== Time bomb === | === Time bomb === | ||
{{Infobox Tile | {{Infobox Tile | ||
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}} | }} | ||
{{main|Time bomb}} | {{main|Time bomb}} | ||
When a '''time bomb''', also known as '''dynamite''', is left behind by [[Chip]] or [[Melinda]] on a tile with no [[no sign]], the time bomb will count down for about 4.3 seconds before exploding. | When a '''time bomb''', also known as '''dynamite''', is left behind by [[Chip]] or [[Melinda]] on a tile with no [[no sign]], the time bomb will count down for about 4.3 seconds before exploding. | ||
{{clear}} | {{clear}} | ||
=== Yellow teleport === | === Yellow teleport === | ||
{{Infobox Tile | {{Infobox Tile | ||
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}} | }} | ||
{{main|Yellow teleport}} | {{main|Yellow teleport}} | ||
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]). | The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]). | ||
{{clear}} | {{clear}} | ||
== See also == | |||
* [[Computer chip]] | * [[Computer chip]] | ||
* [[Element]] | * [[Element]] |