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Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default).
Most of the original properties of items apply in [[Chip's Challenge 2]]; however, the sequel also included multiple new items and mechanics. If the player attempts to pick up a fifth item, the last item in the player inventory is dropped to accommodate the new item. Players can also choose to rotate through the items in their inventory ('C' on the keyboard by default) and drop the last item in their inventory ('Q' on the keyboard by default).


Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the terrain) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances.
Monsters and blocks can kill the player while the player is standing on or is about to walk onto an item, even if the item (not the [[terrain]]) normally prevents the monster or block from doing so. In Lynx, items do not behave differently in these circumstances.


Another new mechanic in CC2 is that certain [[monster]]s ([[ghost]]s, [[rover]]s, and [[player mirror]]s) and items (dropped [[bowling ball]]s and [[time bomb]]s) maintain their own inventory separate from the player inventory and can (with the exception of time bombs) also pick up items. In many cases, monsters can then use these items as the player would. All monsters and dirt blocks have the ability to pick up [[blue key]]s.
Another new mechanic in CC2 is that certain [[monster]]s ([[ghost]]s, [[rover]]s, and [[player mirror]]s) and items (dropped [[bowling ball]]s and [[time bomb]]s) maintain their own inventory separate from the player inventory and can (with the exception of time bombs) also pick up items. In many cases, monsters can then use these items as the player would. All monsters and dirt blocks have the ability to pick up [[blue key]]s.
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{{main|Yellow teleport}}
{{main|Yellow teleport}}
The '''yellow teleport''' is technically a terrain tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]).
The '''yellow teleport''' is technically a [[terrain]] tile, but if the exit directions for all yellow teleports except the one being entered are blocked or are covered, the player or moving tile (excluding [[ice block]]s and [[directional block]]s) will collect the yellow teleport as if it were an item. It can then be dropped on another floor tile as long as no item is currently on that tile (even if it is under a [[no sign]]).


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