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|levelset = Chip's Challenge Level Pack 2 | |levelset = Chip's Challenge Level Pack 2 | ||
|level = 134 | |level = 134 | ||
|designer = Tyrethali Ansrath | |||
|password = HWTD | |password = HWTD | ||
|hint = The middle square can be thought of as a map, if you want. | |hint = The middle square can be thought of as a map, if you want. | ||
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|bold complexity lynx = 2 | |bold complexity lynx = 2 | ||
}} | }} | ||
'''Microcosm''' is the 134th level in [[Chip's Challenge Level Pack 2]]. As noted by the hint, the center square is a "map" of the major features in the other 24 cells of Microcosm: hidden [[fire]] at coordinate [3, 3] in this room means there is some hidden [[fire]] in coordinate [3, 3] of the 5x5 sub[[grid]]; the [[green key]] at [1, 1] means there's [[green lock]]s in it; etcetera. While [[Tyrethali Ansrath]] made Microcosm, this "map grid" type of level was later copied by other designers, including [[Eric Schmidt]]. | '''Microcosm''' is the 134th level in [[Chip's Challenge Level Pack 2]]. As noted by the hint, the center square is a "map" of the major features in the other 24 cells of Microcosm: hidden [[fire]] at coordinate [3, 3] in this room means there is some hidden [[fire]] in coordinate [3, 3] of the 5x5 sub[[grid]]; the [[green key]] at [1, 1] means there's [[green lock]]s in it; etcetera. While [[Tyrethali Ansrath]] made Microcosm, this "map grid" type of level was later copied by other designers, including [[Eric Schmidt]]. | ||
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Move either D or U, then 2R into room 15's fake blue walls, and then continue through rooms 10 and 9 into an automated [[trap]] release with a fireball. Turn north, then move through the toggle walls in room 3; the change will stop Chip at the very edge. Collect only the chip, then move through room 7 and into room 2. From the [[recessed wall]], move 2U 2L [6] U, clean out room 1, then cut all the way down through rooms 6, 11 and 16. Finish by walking through rooms 17 and 12, then come back to the exit at room 11. | Move either D or U, then 2R into room 15's fake blue walls, and then continue through rooms 10 and 9 into an automated [[trap]] release with a fireball. Turn north, then move through the toggle walls in room 3; the change will stop Chip at the very edge. Collect only the chip, then move through room 7 and into room 2. From the [[recessed wall]], move 2U 2L [6] U, clean out room 1, then cut all the way down through rooms 6, 11 and 16. Finish by walking through rooms 17 and 12, then come back to the exit at room 11. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp2_full_map_level_134.png|500px]] | [[File:Cclp2_full_map_level_134.png|500px]] | ||