trusted-editors
994
edits
Please create an account or Login! Have fun!
Indyindeed (talk | contribs) |
m (added designer to infobox) |
||
Line 4: | Line 4: | ||
|levelset = Chip's Challenge Level Pack 3 | |levelset = Chip's Challenge Level Pack 3 | ||
|level = 98 | |level = 98 | ||
|designer = Grant Fikes | |||
|password = PDGC | |password = PDGC | ||
|chips required = 3 | |chips required = 3 | ||
Line 10: | Line 11: | ||
|bold = 496 MS / 490 Lynx | |bold = 496 MS / 490 Lynx | ||
|difficulty = 3 | |difficulty = 3 | ||
|bold difficulty = 3}} | |bold difficulty = 3 | ||
}} | |||
'''Mouth-Watering''' is the 98th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Grant Fikes]]. It requires careful handling of several [[monster]]s to accomplish goals, plus careful logic and educated guesswork; there are many [[exit]]s and the one that works appears securely guarded, but is trivial to find when seen in the editor. [[Even step]] is recommended, as although odd step would save [1] at the start, this does not matter due to waiting in this section and even step will be faster later on. | '''Mouth-Watering''' is the 98th level in [[Chip's Challenge Level Pack 3]]. It was created by [[Grant Fikes]]. It requires careful handling of several [[monster]]s to accomplish goals, plus careful logic and educated guesswork; there are many [[exit]]s and the one that works appears securely guarded, but is trivial to find when seen in the editor. [[Even step]] is recommended, as although odd step would save [1] at the start, this does not matter due to waiting in this section and even step will be faster later on. | ||
Line 19: | Line 20: | ||
== Logic == | == Logic == | ||
Due to its unusual structure, tricks, and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria. | |||
Due to its unusual structure, tricks and red herrings (some [[item]]s are left uncollected), this level contains logic challenges later seen in CCLP3's hardest challenges, such as [[You Can't Teach an Old Frog New Tricks]] and [[Avalanche]]. It is a valuable tool for teaching understanding of what is and isn't possible, using technical knowledge about the level's design and even the levelset's patterns and criteria. | |||
The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport. | The teleport Chip enters has three possible entrances; at the time of the blue key, only D and R are available, and these both cause [[Death message|death]] in water or fire respectively. The guard mechanism that can block off the [[recessed wall]] corridor suggests that the blue key should be used there instead of by the teleport. | ||
Line 30: | Line 30: | ||
Eventually, the selection of exits is pared down to three once it's clear that both boots cannot be held at once; these are [17, 9/29] and [18, 16], meaning fake blue wall(s) must exist to access any of them. [17, 9/29] would require Chip to release the gliders, and in most places this will send them into fire; due to the general equality of MS and Lynx solutions in CCLP3, these are not likely. The flippers are required to attempt [18, 7], but when this also fails, the only remaining option is to avoid the gliders entirely by attempting to open [19, 16]. | Eventually, the selection of exits is pared down to three once it's clear that both boots cannot be held at once; these are [17, 9/29] and [18, 16], meaning fake blue wall(s) must exist to access any of them. [17, 9/29] would require Chip to release the gliders, and in most places this will send them into fire; due to the general equality of MS and Lynx solutions in CCLP3, these are not likely. The flippers are required to attempt [18, 7], but when this also fails, the only remaining option is to avoid the gliders entirely by attempting to open [19, 16]. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp3_full_map_level_98.png|500px]] | [[File:Cclp3_full_map_level_98.png|500px]] | ||