Please create an account or Login! Have fun!

Turn Turn Turn: Difference between revisions

Jump to navigation Jump to search
34 bytes added ,  30 March 2020
m
added designer to infobox
m ((via JWB))
m (added designer to infobox)
Line 4: Line 4:
|levelset = Chip's Challenge Level Pack 2
|levelset = Chip's Challenge Level Pack 2
|level = 116
|level = 116
|designer = Dale Bryan
|password = BSUK
|password = BSUK
|chips required = 12
|chips required = 12
Line 21: Line 22:
|bold difficulty lynx = 3
|bold difficulty lynx = 3
|bold complexity lynx = 5
|bold complexity lynx = 5
}}
}}'''Turn Turn Turn''' is the 116th level in [[Chip's Challenge Level Pack 2]]. The reason that Turn Turn Turn, one of [[Dale Bryan|Dale Bryan's]] greatest levels, can be ''very'' hard to optimize is that Chip has to release some of the [[pink ball]]s onto ''three'' separate tracks, each with a different [[button]] type in them. This is a very challenging job to perform at every stage.
 
'''Turn Turn Turn''' is the 116th level in [[Chip's Challenge Level Pack 2]]. The reason that Turn Turn Turn, one of [[Dale Bryan]]'s greatest levels, can be ''very'' hard to optimize is that Chip has to release some of the [[pink ball]]s onto ''three'' separate tracks, each with a different [[button]] type in them. This is a very challenging job to perform at every stage.


The pathways that send the balls around the level are ''very'' hard to map out, and they are built by removing [[dirt]] to reveal [[ice]], which allows for very few mistakes. The frequency of button pressing can be very slow, because the tracks to the buttons are very long; [[block]]s allow [[Chip]] to markedly increase this frequency, but they must be well-placed, as [[tank]]s are included in the final maze to the exit that the balls trigger. A [[toggle wall]] may not open in time before a tank reverses onto Chip, or they may block the path ahead while a [[trap]] is open. To avoid that, Chip wants the blue button to be pressed at a lower rate, while the toggle switch is to be pressed more often. All in all, Turn Turn Turn is one of the hardest and most complex routes in CCLP2.
The pathways that send the balls around the level are ''very'' hard to map out, and they are built by removing [[dirt]] to reveal [[ice]], which allows for very few mistakes. The frequency of button pressing can be very slow, because the tracks to the buttons are very long; [[block]]s allow [[Chip]] to markedly increase this frequency, but they must be well-placed, as [[tank]]s are included in the final maze to the exit that the balls trigger. A [[toggle wall]] may not open in time before a tank reverses onto Chip, or they may block the path ahead while a [[trap]] is open. To avoid that, Chip wants the blue button to be pressed at a lower rate, while the toggle switch is to be pressed more often. All in all, Turn Turn Turn is one of the hardest and most complex routes in CCLP2.
Line 41: Line 40:
With all three balls at optimum potential, zigzag through the center; wait until 426 on the last turn upwards, then run all the way to the exit. Notice that the tanks reverse frequently, often killing Chip while he tries to run through apparently open toggle walls; to make the level much easier to complete, decrease the frequency of the blue button.
With all three balls at optimum potential, zigzag through the center; wait until 426 on the last turn upwards, then run all the way to the exit. Notice that the tanks reverse frequently, often killing Chip while he tries to run through apparently open toggle walls; to make the level much easier to complete, decrease the frequency of the blue button.


==Full level map==
== Full level map ==
[[File:Cclp2_full_map_level_116.png|500px]]  
[[File:Cclp2_full_map_level_116.png|500px]]  


trusted-editors
994

edits

Navigation menu