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{{main|Non-Existence Glitch}} | {{main|Non-Existence Glitch}} | ||
This glitch occurs when there is no [[Chip]] on the map at the beginning of the level. | This glitch occurs when there is no [[Chip]] on the map at the beginning of the level. | ||
=== Slide Delay === | |||
{{main|Slide delay}} | |||
This glitch causes some slipping [[block]]s or [[creature]]s to get moved twice while others do not move at all during a tick. | |||
== Advanced MS glitches == | == Advanced MS glitches == | ||
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== Lynx glitches == | == Lynx glitches == | ||
The [[Lynx ruleset]] has relatively few glitches, and many of those that exist do not have wiki pages or even names yet. | The [[Lynx ruleset]] has relatively few glitches, and many of those that exist do not have wiki pages or even names yet. | ||
According to the Tile World article: In 2015, new glitches in the original Atari Lynx version of Chip's Challenge were discovered, allowing Chip to pick up an item he starts on, and winning instantly if he starts on the exit, among others. As implementing these in the main Lynx ruleset would break several levels, these were added to pedantic Lynx only. | |||
=== Failed Move === | |||
''Official name pending''. The '''Failed Move Glitch''', often referred to informally as '''The Stupid Glitch''', is not actually a glitch, but an exploit of the way Lynx [[move order|processes movement]]. This term refers to a specific application in which a monster sees a direction as open, turns to face that direction, then finds that for whatever reason it is no longer able to enter the tile. The most notable cases of this are when a [[bug]], [[paramecium]], [[glider]], or [[fireball]] turns around because a [[block]] just moved into a space beside it or a [[toggle wall]] changed from open to closed, whereas if the block were always there, or the toggle wall were always closed, the monster would choose a different direction. An example of this is in the [[public TWS]] for [[Stratagem]]. | |||
=== Release Desynchronization === | === Release Desynchronization === | ||
{{main|Release desynchronization}} | {{main|Release desynchronization}} | ||
This glitch, also known as '''clone desynchronization''' due to the way it was discovered, causes some cloning streams to desynchronize over time when they would synchronize in MS. | This glitch, also known as '''clone desynchronization''' due to the way it was discovered, causes some cloning streams to desynchronize over time when they would synchronize in MS. | ||
=== Teleport Stacking === | === Teleport Stacking === | ||
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== Chip's Challenge 2 == | == Chip's Challenge 2 == | ||
While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages | While [[Chip's Challenge 2]] is coded much more professionally than MSCC, it has its fair share of bugs and bizarre behaviors as well. Most of these behaviors do not have wiki pages yet. | ||
=== | === Despawning and Respawning === | ||
{{main|Despawning and Respawning Glitch}} | |||
This glitch allows entities to "disappear," remaining invisible and intangible while still occupying a physical location. These entities can reappear later, even after the level resets or changes. The usage of this glitch to move entities between levels is banned in optimization. | |||
=== Explosion Sneaking === | === Explosion Sneaking === | ||
This glitch allows [[movable object]]s within the explosion radius of a [[time bomb]] to escape unharmed if moving at the precise [[tick]] of the explosion. The Chip and Melinda variant is banned in optimization, but the monster variant remains legal. | |||
=== Item Bestowal === | === Item Bestowal === | ||
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=== Monster Hooking === | === Monster Hooking === | ||
{{dablink|See: [[Item#Hook]]}} | {{dablink|See: [[Item#Hook]]}} | ||
When an entity with a hook attempts to move away from another moving entity, the hook will attempt and fail to pull that entity. For the player, this often results in death, as their inability to move allows the other entity to collide with them. | |||
=== Salmon === | === Salmon === | ||
{{main|Salmon Glitch}} | {{main|Salmon Glitch}} | ||
This glitch makes it possible to override [[force floor]]s in directions that would normally be impossible. A demonstration can be found [https://www.youtube.com/watch?v=Al5CGczBpNY here]. | |||
=== Simultaneous Character Movement === | === Simultaneous Character Movement === | ||
By switching between playable characters at high speed in-between tiles, it can be possible to essentially move several characters at once. This glitch is banned in optimization. | |||
=== Spring mining === | === Spring mining === | ||
{{main|Spring mining}} | {{main|Spring mining}} | ||
This glitch lets Chip (or other monsters that can push) move onto a tile with a block when pushing the block, in cases where they would normally stay behind while the block moves forward. The glitch is named after the level [[Spring Mines]], in which it can easily be triggered. | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |