trusted-editors
994
edits
Please create an account or Login! Have fun!
(Added video) |
m (link, spacing) |
||
Line 17: | Line 17: | ||
|bold difficulty lynx = 3 | |bold difficulty lynx = 3 | ||
|bold complexity lynx = 3 | |bold complexity lynx = 3 | ||
}} | }}'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not first blocked. Finding the right sequence of when to push blocks forward and how far, is the meat of the puzzle. | ||
'''Bind Mender''' is the 126th level in [[Chip's Challenge Level Pack 4]]. It was created by [[Miika Toukola]] and originally seen as part of the January 2016 Create Competition held on [[CC Zone]] which required building levels using only a limited selection of tiles. The level has seven blocks that need to be pushed along their own rows into bombs. This objective is fairly clear but is inhibited by [[force floor]]s that would take the [[block]]s off track if they are not first blocked. Finding the right sequence of when to push blocks forward and how far, is the meat of the puzzle. | |||
== Trivia == | == Trivia == | ||
*The level is [[busted]] in [[MS ruleset|MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one tick away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design. | * The level is [[busted]] in [[MS ruleset|MS]] due to slide delay allowing a couple blocks to be pushed over a [[force floor]] even without setting up a proper [[nail]]. However, if you wish to score the bold you must both have perfect boosting and not get unlucky with the [[random force floor]]s, which has a 27/64 chance of failure. The [[Lynx ruleset|Lynx]] bold route is also one [[tick]] away from being a second slower, so you are required to override the [[random force floor]]s without bumping into walls. All of this is of course by design. | ||
*There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play. | * There was some controversy leading to the release of [[Chip's Challenge Level Pack 4|CCLP4]] with which version of the level to use. The staff felt that the [[random force floor]] could lead to annoying deaths, but the designer was unwilling to remove it. A compromise was found where the tile remained but an extra row of [[force floor]]s was added which allowed for salvaging an unlucky turn of events in casual play. | ||
==Full level map== | == Full level map == | ||
[[File:Cclp4_full_map_level_126.png|500px]] | [[File:Cclp4_full_map_level_126.png|500px]] | ||
Line 30: | Line 29: | ||
{{#ev:youtube|0zDVClV1BIc}} | {{#ev:youtube|0zDVClV1BIc}} | ||
{{Level Progression|Beautiful Struggle |Wrong Exit}} | {{Level Progression|Beautiful Struggle|Wrong Exit}} |