Oorto Geld II: Difference between revisions

318 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Oorto Geld II
|pack = cclp2
|level = 113
|image = [[File:CCLP2 Level 113.png|300px]]
|image = [[File:CCLP2 Level 113.png|300px]]
|levelset = Chip's Challenge Level Pack 2
}}
|level = 113
|designer = Drew Thomas
|password = EFWS
|chips required = 60
|chips available = 60
|time = 720
|bold ms = 671
|bold lynx = 668
 
|difficulty ms = 3
|bold difficulty ms = 4
|bold complexity ms = 3


|difficulty lynx = 3
'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As [[Drew Thomas]] puts it in the original title, ''You Can't Remake Oorto Geld''.
|bold difficulty lynx = 3
|bold complexity lynx = 3
}}'''Oorto Geld II''' is the 113th level in [[Chip's Challenge Level Pack 2]]. The structure of Oorto Geld II, like [[Oorto Geld|the original]], is made of [[toggle wall]]s which lead to different sections. However, in this level, only four sections exist, the [[fireball]]s already change the wall for Chip, and [[walker]]s guard one chip in each section, which makes Oorto Geld II a little bit annoying: not only can the walkers block Chip, but they can interfere with the [[green button]]s on some occasions. As [[Drew Thomas]] puts it in the original title, ''You Can't Remake Oorto Geld''.


The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.
The proper route through is R 6U RU 4L 3U L 2D 2R 2U 2R DLD 2R U [1] UR 2D L 3D, then take the walker's chip. Now, slide over the [[teleport]] (which is inactive, and thus works as [[ice]], until all the chips are taken), and step off the toggle wall to the right: 4R 3U 3R U 2L 2D 2R 2D LUL 2D R [1] RD 3L U 2L, and now take the chip from the walkers. In this section, Chip can expend up to three moves waiting for the walkers.
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