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436 bytes removed ,  30 April 2020
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{{Infobox Level
{{Infobox Level
|name = Patrolled
|pack = cclp2
|level = 138
|image = [[File:CCLP2 Level 138.png|300px]]
|image = [[File:CCLP2 Level 138.png|300px]]
|levelset = Chip's Challenge Level Pack 2
}}
|level = 138
|designer = Tyrethali Ansrath
|password = VJRI
|chips required = 21
|chips available = 21
|time = 600
|bold = 481
|difficulty = 3
|bold difficulty = 3
|bold ms = 481
|bold lynx = 484
 
|difficulty ms = 3
|bold difficulty ms = 3
|bold complexity ms = 4


|difficulty lynx = 3
'''Patrolled''' is the 138th level in [[Chip's Challenge Level Pack 2]]. Patrolled, originally made by [[Tyrethali Ansrath]], is "patrolled" by [[tank]]s which switch themselves at specific intervals, which mix up the level significantly and force [[Chip]] to make plans ahead of time.
|bold difficulty lynx = 5
|bold complexity lynx = 5 <!-- The ability to desync the tanks adds so many more options -->
}}'''Patrolled''' is the 138th level in [[Chip's Challenge Level Pack 2]]. Patrolled, originally made by [[Tyrethali Ansrath]], is "patrolled" by [[tank]]s which switch themselves at specific intervals, which mix up the level significantly and force [[Chip]] to make plans ahead of time.


Pick up the two [[key]]s through the [[green lock]] on the left, then all the way west for one [[computer chip|chip]], and back towards the start and north through the corridor on the left. This leads to a [[blue button]]; hit it twice to keep the tank status quo, then move to the northwest corner and open the [[yellow lock]] there. Just slightly to the right, open this [[blue lock|blue]], then get on top of the tank and switch the keys between blue and red; the tank will move as Chip comes close to it. Finish the northwest, follow to the south and take this chip, then continue downwards until Chip runs into a tank. Duck into the corridor to the right, then sneak south past the changing tank and collect the first chip on the right. Follow the tank and then turn south, and build from this chip across for another three chips, and now touch the blue button and run northwest to another [[red lock]].
Pick up the two [[key]]s through the [[green lock]] on the left, then all the way west for one [[computer chip|chip]], and back towards the start and north through the corridor on the left. This leads to a [[blue button]]; hit it twice to keep the tank status quo, then move to the northwest corner and open the [[yellow lock]] there. Just slightly to the right, open this [[blue lock|blue]], then get on top of the tank and switch the keys between blue and red; the tank will move as Chip comes close to it. Finish the northwest, follow to the south and take this chip, then continue downwards until Chip runs into a tank. Duck into the corridor to the right, then sneak south past the changing tank and collect the first chip on the right. Follow the tank and then turn south, and build from this chip across for another three chips, and now touch the blue button and run northwest to another [[red lock]].
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