trusted-editors
994
edits
Please create an account or Login! Have fun!
(→Sequence: Swapped the gifs for ants and centipedes as they were backwards) |
(→Sequence: correcting cycle timing info) |
||
Line 9: | Line 9: | ||
{{clear}} | {{clear}} | ||
== Sequence == | == Sequence == | ||
Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. | Each behavior lasts for 32 attempted moves. A cycle can be shortened if the rover gets stuck or runs into a [[Acting_wall|wall]], and can be lengthened by delaying voluntary movement, such as [[sliding tile|sliding]], being [[trap]]ped, or being on a [[clone machine]], in which cases it will not update for the duration it cannot voluntarily move. Note that, even though a rover in a [[teeth]] phase will never actually attempt to move during a teeth's [[Odd and even step|non-moving ticks]], it can still "attempt moves" on those ticks, in the sense that its 32-move counter will advance whenever it's in a state where it could make a voluntary move (e.g. if it's fully on a floor tile) if it were in a different phase. As a consequence, a rover with [[speed boots]] travelling on [[floor]] with no obstructions will leave its teeth phases roughly 5 times faster (5 attempted moves every 0.4 seconds - 1 on even+0 and 1 on each odd tick). | ||
{| class="wikitable" | {| class="wikitable" |